Stellaris
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AI Species Limit
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2019년 8월 9일 오후 4시 42분
2023년 12월 25일 오후 12시 56분
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AI Species Limit

mario0244님의 1 모음집
Mario's Stellaris Mods
아이템 3개
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Load Order
Not important.

For which version of the game is this?
3.10

FAQ
What does this mod do?
It allows you as a player via edict to set a number of allowed subspecies (per empire) up to 20. It doesn't do anything more or less.

Does the limit apply to player?
No.

What's the point of this mod?
Well... The AI creates all sorts of subspecies whether it needs to or not. That can clutter the UI so I kinda thought you might want to limit that and make AI stop spamming so many subspecies.

Have you tested this?
Not very much. I used a "has_country_flag" instead of "is_ai = no" to switch between players in order to test this on the species screen. Cannot exactly test "is_ai = no" condition really any other way.

Is it compatible with xyz mod?
It is compatible with any mod (in theory) which doesn't modify "can_modify_species" game rule.

Is it Ironman or Achievement compatible?
Please, this is a scripting change. It obviously is not compatible.

Can you do xyz?
Maybe, if I want to really.

What languages are supported?
English. English is also not my primary language FYI (if you find spelling mistakes report them and I will fix them).

Is it savegame compatible?
In short: yes. You can install it safely on top of an existing save game. The only drawback is that the mod will kick in from the moment you installed that mod. Which means that any species created up until that point will remain in the game. That is beyond the scope of this mod however.

Can I uninstall it safely?
Yes, you can install\uninstall as you wish and it shouldn't mess up your game. Upon uninstallation some country flags will remain which should never have any impact upon your game. In fact if I didn't mention these flags (not literal flags though) you probably wouldn't even know of these. That's how insignificant they are.

Is it possible to shutdown AI's ability to modify species completely?
That's been possible from day one. Recent changes better explain that functionality in the mod. In short just set the number of allowed species to 1 and consider it shut down.

I want to prevent the mod from using the edicts menu, is there anything that I can do?
Check out Dynamic Mod Menu, this mod has full support for it.

Can you limit the number of hybrid species being created?
I am sorry to disappoint I can't prevent half species from being created programmatically or limit them at all. Paradox's conditions don't work, namely the "is_half_species" trigger which is the only way to find out if a species is a hybrid. No way to workaround the issue as no other exposed API calls can be used to find out if a species is a hybrid. Until it's fixed your best bet is:
1. Cope with it (not what you wanted to hear)
2. Nag PDX to fix the feature
3. Nag PDX to fix "is_half_species" trigger
4. Disable Xeno-Compatibility
...
인기 토론 모두 보기(3)
1
2020년 2월 16일 오전 9시 44분
Bugs
mario0244
0
2019년 9월 27일 오전 8시 18분
Ideas\Suggestions
mario0244
댓글 112
Sophia Ferddinand 2024년 5월 26일 오후 6시 18분 
Same question as Dr. Democracy, does it work with 3.12? Great work, BTW!
Dr. Democracy 2024년 5월 3일 오전 8시 48분 
Got back to Stellaris recently - I used this mod all the time as it helps game performance massively! Does it still work for the current version?
Dennis24 2024년 3월 17일 오후 8시 03분 
Does this still work? I am a huge fan of this mod!
RandomEdits 2024년 1월 24일 오전 11시 46분 
I wish I found this sooner!
mario0244  [작성자] 2023년 12월 25일 오후 1시 03분 
Since you asked so nicely updated. BTW just use Dynamic Mod Menu this mod supports it and it doesn't clutter the edict menu then.
OMNISCRONCHULON 2023년 12월 25일 오전 10시 08분 
Please, please, this mod has been the single best performance mod for me, there are no other mods that do this, I beg of you, update this beautiful piece of software.
Rakio 2023년 12월 21일 오후 10시 38분 
Crashes in 3.10.

Any intention to update?
Khione 2023년 11월 25일 오전 2시 40분 
I'm aware of that, I was simply highlighting an issue others may experience when using the mod in newer versions
mario0244  [작성자] 2023년 11월 25일 오전 12시 18분 
It does say it works guaranteed for 3.7 version, no later.
Khione 2023년 11월 24일 오전 1시 29분 
Seems to be an issue where the activation of the edict will cause a crash on the council menu if the edict can appear there in the activated list