Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I turned it on before turning in the 2nd mission and it worked
and thank you for answering
Logic suggests no (different executable, memory footprint, content, etc) so I doubt it.
Why I think so:
I save quit after I completed the mission but BEFORE I turned it in (I wanted to travel back to the original door to save time) and it turned single player ON when I loaded back in. I used the tool to set it back to 4 players, then turned in the mission and the cheevo popped.
Afraid not, those two really depend on legit co-op. Recommend piggybacking in one of many existing topic on the subject in the forum. There's bound to be players still looking for the same thing. I remember doing the same and it went pretty smooth. Maybe pick a larger topic so more people get a notification.
Thanks for all the rewards peeps!
PS
It should continue to work, doubt they gonna suddenly update the engine of a 10 year old game so no worries. And if they do it'll come in a form of a $60 remaster, y'all know the drill :)
Medbot and sensless sacrifice?