The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Illuminati mod
   
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444.839 KB
Aug 4, 2019 @ 5:23am
Aug 23, 2019 @ 7:42am
2 Change Notes ( view )
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Illuminati mod

In 1 collection by SusoTF
SusoTF's TBOI mods collection
3 items
Description
The illuminati mod has appeared in the basement!

This mod will add to your game:

-A new playable character: "Illuminati"

-A new active item: "Vip member"

Illuminati will start with the following stats and items:

*2 black hearts
*1 key
*Vip member (new item)
*Speed: 1.20
*Range: 23.75
*Tear delay: 10
*Shot speed: 1
*Damage: 4.15
*Luck: 0

Vip member will do the following things when activated:

*Spawn a chaos card.
*give the player a black heart.
-Charges needed: 25
-Pool: There's not a pool for this item, you can only use it by playing with Illuminati.

More updates coming soon!

IMPORTANT NOTE:
-Some items appearances won't fit with this character or will change his face to Isaac's face.

Thanks to the user "Nato Potato" for helping me to fix a bug.
8 Comments
DESTRUCTOR Mar 11, 2024 @ 3:12pm 
Could you change the design of the item loading mark?

Instead of not being smooth, change it to several boxes that are filled with green.

and since it is illuminated, the member card could be added (which adds a basement in the store with better items but more expensive at the same time)

There is hope that they will release a taintent

Something like:
dollar
some reference item:
mtn dew
dorito
the item that reveals the entire map and marks

or something related to those memes
Postal Reaper Jun 7, 2021 @ 12:54pm 
Your character is so easy in normal mode(difficult fills like judas), hes statistics are not bad, it's fare, active item have sssssslloowwy roomcharge, but he have not bad drop from activate-chaos card and black heart, the character is so good.
SusoTF  [author] Aug 23, 2019 @ 7:43am 
It works fine now! Thank you so much for the help, I really appreciate it! :steamhappy:
☢ Nato Potato ☢ Aug 22, 2019 @ 6:11pm 
well you didn't use a capital I in the player name, and it shouldn't be on post update since if they get their items re-rolled they would be given the item again, try this https://hastebin.com/uwevejifit.rb you can also set how much energy the item starts with by changing the number in the 'AddCollectible' function
SusoTF  [author] Aug 22, 2019 @ 5:51am 
Sorry for late response, I just forgot this conversation...
Well I tried to do this on the main.lua document but it didn't work:

local illuminati = Isaac.GetPlayerTypeByName("illuminati")

function mod:PostUpdate()
local player = Isaac.GetPlayer(0)

if player:GetPlayerType() == illuminati then
if not player:HasCollectible(item) then
player:AddCollectible(item, 0, true)
end
end

I don't know where is the mistake here.
Thanks for the help also.
☢ Nato Potato ☢ Aug 5, 2019 @ 7:51pm 
try removing items="553" from the players xml and give the player the item in the lua using the run start callback
SusoTF  [author] Aug 5, 2019 @ 12:16pm 
I tried it and the character gets an item from the other mod, I don't know why
☢ Nato Potato ☢ Aug 5, 2019 @ 8:30am 
"If you are playing this mod with other mod which adds items, Illuminati will start with another item instead of vip member"

that sounds like you're using a static ID number for the item, in the items xml dont give it any id, in the lua code you get the id by doing local itemID = Isaac.GetItemIdByName("Vip member");