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Is there an approximate gametime on this? It seems like it takes quite a few turns for things to get going, especially if the infiltrator decides to enter via the sewers. Like within the first 3 turns or so we still had no clue where the infiltrator could be, and then it was revealed that they were still in the sewers collecting items. Perhaps we were putting too much thought into each turn and making it go slower than we should have.
I'm going to try this again with my friends though most likely.
TTS seems to have massive trouble loading models with different states inside of a FOW zone when it's a save state. As it is, you can't reliably save this game so long as any soldiers are in the hidden zone. As soon as you reload, they'll fail to load in and get dropped. No idea, can't avoid it. Either move the men out and have the GM record positions/weapons, or stick to one-session plays.
Been running into one of the most confusing and elusive bugs ever experienced on this platform: Three of the custom tokens are having strange failures to load, first the previews on top of bags, and then on re-loading a save. This only shows up for the clients; the host may get a failure to load message when loading up a save, but the tokens are intact. I changed the files involved but it had no effect. I'll keep looking for solutions but in the meantime it's a nuisance.