Monster Hunter: World

Monster Hunter: World

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Toppling Monsters
By Erudax
Describes monsters' (some at least) way of getting toppled.
   
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What is toppling?
Whenever you deal enough damage to a certain spot, or body part, the monster will fall over for a few seconds, allowing you to go full on damage against it. Don't confuse it with CC's, this is purely natural.

Also some monster classes (Bird Wyverns, Piscine Wyverns, Relicts) aren't included in this guide.
What is topple-locking?
A method of CC chaining the monster down until it dies. To perform it, you must damage and topple the monster down, which will cause its' part HP to reset. While the monster is down, keep damaging the same part over and over, but do not cross the threshold that would make it topple (this comes with either experience, or overlay usage). Once it gets up, cross the threshold again and it will fall down, effectively chain CC'ing him until he dies.
This differs from monster to monster.
Fanged Wyverns
Section Includes:
1. Great Jagras
2. Tobi-Kadachi
3. Great Girros
4. Odogaron
5. Dodogama (?)

With the exception of Tobi-Kadachi, all fanged wyverns have pretty nice hitzones for their front legs. Those are their weakspots, and once broken, it will cause them to topple. You can keep damaging their front legs, switch to their head or other body parts, then proceed to CC lock them to death.
Dodogama is especially vulnerable to this, because he will not puke the ore he devoured, giving you access to the massive weakspot that is his head for a extended period of time.

Tobi-Kadachi's front leg hitzones are quite poor, I wouldn't recommend toppling him. However, his tail looks very inviting, and is easy to access for damage.
Brute Wyverns
Section includes:
1. Barroth
2. Anjanath
3. Radobaan
4. Uragaan
5. Deviljho

Here is where it gets interesting. All of them have the same mechanic, yet different from the Fanged Wyverns.
Each leg has a separate health bar. And to topple them, you have to cross the threshold on the same leg twice. And to make things more difficult, if the monster is being CC'd or flinched and you'd cross the threshold during that time, it will not topple.

Special Notes:
Topples on "T-Rexes" (for a lack of better words) - Anjanath and Deviljho - last way shorter than normal. Also, Uragaan can be toppled if you Crystalburst him during his spinning attack, and Deviljho can be toppled if counterattacked during his flailing attack spam (most consistent, 4-5 consecutive attacks in front of him), or flinching him during any of his attacks while enraged.
Flying Wyverns
Section includes:
1. Rathian
2. Pink Rathian
3. Rathalos
4. Azure Rathalos
5. Paolumu
6. Legiana
7. Diablos
8. Black Diablos
9. Bazelgeuse
10. Pukei-Pukei (It's a bird wyvern, but shares same weaknesses as a flying wyvern)

Flying wyverns share a lot in common with their Brute Wyvern counterparts. Each leg has a separate health bar, but instead of having to cross its threshold twice, you only need to do it once. But to compensate, their leg health is substantially higher.
But what if the flying wyvern is you know, flying? Then you'd need to cross the threshold twice.
Elder Dragons
Section Includes:
1. Kirin
2. Nergigante
3. Teostra
4. Kushala Daora
5. Lunastra
6. Vaal Hazak
7. Xeno'jiva
8. Kulve Taroth
9. Behemoth

1. Kirin - Toppling Kirin requires you to deal its horn health damage twice. Cross the threshold twice and he will topple. Breaking its horn (crossing the threshold while Kirin is 30% HP or lower) sometimes doesn't count towards the topple.

2. Nergigante - Toppling Nergigante requires you to break his spikes. That's it. You can set up where the spikes will grow by repeatedly attacking that body part until it becomes scarred and white.

3. Teostra - Toppling Teostra requires you to cross his head health damage twice. While low health (20%) the next head threshold cross will automatically topple him, regardless if it was the first or the second, and break his head.

4. Kushala Daora - Toppling Kushala requires you to cross his head health damage once.

5. Lunastra - Toppling Lunastra requires you to cross her limb threshold damage twice. Her front and hindlegs share the same health pool, however it is quite difficult to topple her due to her poor hitzone values. Toppling her also delays her Supernova/Hell Flare ability. Crossing her head health threshold while she's under 20% will break her head and cause a topple too.

6. Vaal Hazak - Toppling Vaal Hazak requires you to deal his head health damage twice, or break his forelimbs. Each forelimb has a separate healhbar. It should be noted that while you deal damage to Vaal, he will sometimes flinch for a long period of time - if you'd cross any thresholds during that time, nothing will happen to him as that animation has highest priority (except for hard CC's)

7. Xeno'jiva - Toppling Xeno'jiva requires you to deal his chest damage health once while he is in Critical State. Or shoot him down with enough Piercing Pods while he is in the air.

8. Kulve Taroth - Toppling Kulve Taroth requires you to deal a certain amount of damage to her horns twice in Area 4. Also she can be toppled by firing Dragon Pods at her while she is standing on two feet. Be mindful that she can flinch out of the topple animation.

9. Behemoth - Toppling Behemoth requires you to deal his forearm health in damage twice.
4 Comments
Flori281 Nov 10, 2019 @ 6:09am 
good
rekon789 Aug 12, 2019 @ 1:01pm 
good
Arcane Aug 3, 2019 @ 10:36am 
good
狂神太子 Jul 30, 2019 @ 3:38am 
good