Cities: Skylines

Cities: Skylines

932 ratings
Modern Highrise Condo
   
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File Size
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2.416 MB
Jul 23, 2019 @ 12:18am
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Modern Highrise Condo

In 1 collection by Smilies
Modern Condo Collection
204 items
Description
4x4 L3 high density residential
4655 tris LOD 91 tris
512x1024 diffuse, color, spec, normal and illumination maps
256x256 baked custom LOD texture maps
custom foundation with stairs for gentle slope tolerance
glass balconies sub mesh 32x32 texture
4 color variations

Models and textures done by Smilies; cannot be re-uploaded without permission authorized by Smilies.


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38 Comments
DrakeMEeatGuzzler Mar 20, 2022 @ 7:21am 
is this rico compatible
Enginerd Jan 18, 2022 @ 6:56pm 
I dropped a discussion thread of some ideas and suggestions that came to mind for your sets of buildings. its posted in your "Modern Condo Collection"
love the assets, great work!
Paul Mar 1, 2021 @ 5:50am 
I could suggest to perhaps make your collection a set of "items which go together" rather than the current option. Scrolling through and subscribing to 101 addons is not such a comfy thing.
rokyd Feb 27, 2021 @ 5:59am 
This is amazing, thank you so much!
Valar Morghulis Jul 25, 2020 @ 10:44pm 
could u make a district style with all ur masterpiece?
hoyton11 Dec 29, 2019 @ 10:13am 
This just appears as a column of stacked balconies and nothing else. Anyone else have this issue or a solution?
Negative Dec 12, 2019 @ 6:49am 
great
~
MGGebriel Sep 21, 2019 @ 3:44am 
I am using Daylight Classic, but might give the other 2 mods a try. Thanks and keep up the great assets!
Smilies  [author] Sep 20, 2019 @ 5:15pm 
@MGGebriel This game has really bright, harsh sunlight and some of my textures are likely 10% too bright. I use a bunch of different visual mods like, Relight, Ultimate Eyecandy, Daylight Classic, and Dynamic Resolution. I usually turn the sun intensity down to around 4. I highly recommend those mods if you're not already using them, they allow for all kinds of great options and tweaking like real time LUT changes.

I also made other mistakes when making these that make them look brighter than other assets. I made a custom foundation with built in stairs and put them under the terrain and used a different shader to make the underground textures work. Unfortunately that screws up the specular map and makes the windows too bright and shiny and kind of wonky. I'm not sure how to make assets that have functional partially submerged foundations without messing up the windows.
MGGebriel Sep 20, 2019 @ 3:58pm 
Your modern condos are superbly made. Unfortunately for some reason they all seem too bright taking away how good they look. I'm using Clarity LUT which seems to balanced enough and works well with the majority of assets. Any advice how to get them to show as intended?