FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

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[Obsolete] How to open your FFX HD saves with FFXED save editor. FFXED in an easier way.
От rodrigo_vda
This guide is a copy of the previous version of this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=685356413

It was made before FFXED recieved an update in July 2019 that let it open and save PC save files directly.

This guide will show you how to edit your PC save files with FFXED so you can get awesome stuff, for example:
  • Create a New Game+ (start over a game keeping your inventory and stats)
  • Edit the Sphere grid and the stats of the characters to be on Super Hard mode
  • Create any weapon you like, with normally unavailable powers and skins (make Yuna use Masamune, or Wakka launch a Cactuar)
  • Edit your Blitzball Team
  • Teletransport yourself to any point of Spira, in any given moment in the main story
  • Try the Auron Room yourself!
  • Much more, your imagination is the limit
Update Log:

26/Apr/2019:
  • Fix of some typos.

15/Jul/2018:
  • Added a little bit here and there in the "Superhard mode" explanation

12/Sep/2017:
  • Added the update log for future updates
  • Fixed broken links

10/Sep/2017:
  • Fixed broken link to the Expert sphere grid layout

1/Aug/2017:
  • Improved phrasing for better understanding

7/June/2017:
  • Added the update log for future updates
  • Fixed broken links
   
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1.- Introduction


ATTENTION
This guide is a Legacy guide, just in case you want to use the old FFXED version. There is a new version that lets you open, edit and save FFX HD PC savefiles without the need of other software.

You can see a the updated guide for the current version here:

https://steamcommunity.com/sharedfiles/filedetails/?id=685356413
________________________________________________________

Hi.

First of all, this is my first guide, and my native language is Spanish, so I'm sorry if I make any mistakes, I appreciate all the support and feedback I can receive, I update the guide periodically whenever I find something new or someone points at some mistake I made. If you like the guide, make sure to like it! Press that hand! 👍

If this is the first time you play the game, my recommendation is: don't cheat. Don't use FFXED nor the in-game cheats that Square-Enix added to the Squaresoft's best game. Enjoy playing the game, enjoy getting annoyed because that boss is difficult. enjoy being afraid of not being able to reach the next save point. All that adds a lot to the experience. Cheat ONLY when you know the whole game. When you love it so much that replaying it would be both boring but enjoyable. Then, cheating with FFXED will make it interesting again.

I decided to make this guide because, except for the MemorySumChecker part, I did the rest myself (I found out how to do it comparing ps2 save files to the PC save files), and when I found other guides on how to use FFXED they were frankly obtuse and had a lot of unnecesary middle steps, converting the save file into a PSU file and reversing it. My way is much simpler and easy, and you don't need the BruteforceSaveData software for anything, nor any "Template file".

Now all guides on the internet about how to use FFXED on the PC port use my method, but as you'll see HERE, I came up with this before anyone (look at the date, I dare you to find anyone that made their guides before that date).

In this guide I will focus on how to adapt the FFX save files to open them with FFXED, and I will guide you through the program to let you know what kind of things you can do with it, and some ideas to replay the game in a different way. If you want to know how to use the Celsius save editor with FFX-2 HD saves, you can use this Guide that Slyfuldragon wrote.

I hope you like it! Let's get started!
2.- What do I need?
This is the list of things you need:
  • First of all, obviously, you need the FFX HD game ;P
  • Obviously you need the FFXED[www.sendspace.com] editor
  • The MemorySumChecker[t.co] (That's an easily downloadable link, but the developer's page[www.geocities.co.jp] also has download links to the latest updates, but the developers' version doesn't have the necessary plugins installed, so make sure you download the mega.nz one)
And one of this two, depending on the way you want to do it. The first one is the original/manual way, the way I did it when I discovered my method. But the second one is a program created by steam user Slyfuldragon that does everything I discovered automatically:
  • (Manual) Any Hexadecimal editor, a good free one is HxD[mh-nexus.de]
  • (Authomatic) FFX HD Chunk deleter[t.co] (apparently some Anti-virus software detects this program as a Trojan. You can analyze them with online tools or even use it in a sandbox environment, but if you don't trust it, you can always use the manual method.)
And believe it or not, that's all you need!
3.- Opening the save files with FFXED (and loading them later in FFX HD)
Ok, here it comes. Usually, people that played pcsx2, or the ones that played in PS3 or PS4 or had a software to take the save files from their ps2 memory card, had to use some complicated software to convert save formats until they had a save format FFXED accepted.

This has all been reduced to one single step. Go to your save file location:C:\Users\*****\Documents\SQUARE ENIX\FINAL FANTASY X&X-2 HD Remaster
First of all CREATE A BACKUP OF THE FILE YOU'LL EDIT. Each file is named after it's slot (ffx_000 is the autosave).

UPDATE:Steam user Slyfuldragon, created this program[t.co] that automatically deletes that part of the file that I discovered to be junk data, no need to open the file with HxD and deleting manually. To use it you only have to:
  • Execute FFXHD Chunk Deleter V1.0.0.0.exe
  • Go to File> Open and select your save file
  • Go to File> Delete Data Chunk
And it's done. Don't skip to the next section of the guide, and read right below the Manual Method, where IMPORTANT INFO is.
If you want to do it manually, or for some reason you don't trust the program (apparently some antiviruses say it's a Trojan), or the program doesn't work for you, open the save file with the HxD program. All you have to do is scroll down until the row designated with 000064F0, and go to the column designated by an 8. Select everything from that point (including the 8th column) till the end.
You can do this manually or right clicking in the editor and Select Block. Enter Start offset: 64F8, End offset: 68FF and press OK
Delete everything you have selected and save the file (It'll ask you if you are sure, because it will change the size of the file. It's fine, press OK). Don't worry, that is Junk data, it has no purpose, and the game can even load the files that lack that part of the code.
Now FFXED can open the savefile!!

Execute FFXED.jar (WinRAR detects "jar" files as extractable files, you don't want to extract or open the file with WinRAR, you need to have java[java.com] installed in your system and execute the FFXED.jar file with java) and click on "Load File", look for the directory where the savefile is, and voila! it's visible! (The 'FFX tools' directory that you see is a shortcut I created to go to the directory where FFXED is)


Now you can edit the file however you want with FFXED, but that will be explained in the next section of the guide.

IMPORTANT INFO

Once you've finished editing and saved the file, you won't be able to use that file in FFXHD yet (if you try to load that savefile it'll say it's corrupt).

So here comes the last part:
Execute MemorySumChecker.exe. Don't panic! It's in Japanese but it's extremely easy to use!
Now you have to open your edited file with this program. You can press ctrl+O to browse for it, or you can drag the edited save file directly into the program.


Anyway, once the file is loaded in the program, make sure that in the left part the 'X HD' option is selected (it should be by default), and press the 'play' button:


Once you have pressed that, something like this will appear in the box below:

(If you want to know what happened here: What MSC does is calculate what the check digits should be (something like the last digit in a barcode), so each file has different check digits. In this example the check values are FB EB, but in yours will probably be different. In fact there is a chance to match of 1 in 65536, so it would be a really rare coincidence)

Now your save file is ready to play!! Open the game and you will see your save file with a special message for you (don't worry, the message will disappear when you save the game again, it's not permanent)
4.- Some interesting ideas to replay the game (Work in progress)
Sections:
New game+ (improved)
Custom Roles
Custom difficulty (i.e. Super-hard mode)
Random roles
Perfect Stats Sphere Grid: Appropriate for Leveling

If this is the first time you use FFXED, skip this and go to section 5 where I explain the program in detail. Here I'll put some ideas I had to make new games interesting. If you have more ideas or saves (not obvious things like 'OP save', but things that will make you see the game from another perspective) send them to me and I'll add them to the guide.

For most of this ideas, since it's a Replay section, you'll need one of these, depending on the soundtrack you want to have from the start:
New Game Original Soundtrack[t.co]
New Game Remaster Soundtrack[t.co]
New(ish) Game (Right after Kimahri's tutorial fight)[t.co]


New game+ (improved)
In the Misc menu there is a button that sets your "game coordinates" to the Beginning of the game, but you keep your stats, your weapons, items, etc.
That is the perfect kind of New Game+ if you haven't completed everything in your game yet.
For example, if you haven't completed the monster arena, you could play the main story again from the beggining to travell through the whole world again capturing the monsters you're lacking.

But if you already discovered everything there is to see, it's has it's downsides:
-All the treasures that you already opened will stay opened (Including cloister of trials)
-All the minigames will stay at their current states, so if you already beated the whole game, there will be no point at replaying them.
-The monster arena will stay at it's current state, with everything unlocked, so no new monsters to capture/discover.

So if you want a New Game+ to beat the game AGAIN (and not just replay the main story), this is the method you can use:

Open a New Game file one of the two I posted before) with FFXED, go to the Import menu, Browse the file you want your New Game+ to be based on, and click on every button EXCEPT for Import Game Coordinates and Import entire save. DON'T click on those buttons. Then go to the Character menu and in the Activate field, set all the aeons to enabled. Save your file, and rename it to be in whatever slot you want.

Custom Roles
You could use the Sphere Grid and Character editors to make personalized character roles (However Yuna will always be summoner and Kimahri will always have Ronso Rage). There are two ways of doing this:
-Easy way: Replace the starting positions and starting Abilities of your characters. In this quick example[t.co], Auron is the Paladin, Lulu is the tank (Auron), Tidus is the white mage, Yuna is the blue mage (Kimahri), Kimahri is the thief, Rikku is the agile one (Wakka) and Wakka is the Black mage. (I did this quickly, but the tutorial battles could be problematic if the corresponding characters can't do what they are supposed to do (Lulu-Thunder, Wakka-Dark attack, Kimahri-Lance, Rikku-Steal. If they give any trouble, you should give them temporarily the Abilities for those battles and remove them afterwards. Or you could start your game Right After Kimahri's tutorial, modifying this save file).
Remember to also change the Base stats accordingly. You could change also the Poison Damage, making some weaker to poison and some others more resistant.

-Or you could: edit the whole sphere grid. To do that I don't recommend using FFXED, I recommend to give you 99 of every sphere and 99 S.lvl, cleaning up the sphere grid with FFXED, and Modifying the shpere grid in-game, and then import the custom sphere grid into a New Game file. That's tiring, but could be really interesting.

Custom difficulty (i.e. Super-hard mode)
You can download this New game SUPERHARD mode[t.co] Save that I made, but you can make your own.

Things that will make your game harder:
-Start the game with a high S.lvl for all characters (base S.lvl+25, I gave 4 "spendable" S.lvl as a gift so it's not a complete hell to level your characters)
-Poison drains 50% of your total HP (Instead of usual 25%)
-Poor Base stats (65% of their original value)
-Longer overdrive bars (115% of what they used to be)
-No Escape command (nor shield nor boost for aeons)
-Sphere grid's stat nodes minimized values (all are +1 or +200HP +10MP)

If this is too much, you can edit it. If it isn't enough, you can edit it too. You choose your own Difficulty level.

Random roles
This is, in my opinion, the best one of all. All you have to do is get one of the New Game saves I gave you earlier, and edit their Sphere grid. Press 'Scramble Stat Nodes' and 'Scramble Ability Nodes'. Now All your characters have the same path in the Sphere grid, but their stats and Abilities evolution will be different each time! Each time you play the game will be different. (Be careful of the tutorial fights, Lulu needs to have Thunder, Wakka needs to have Blind Attack, and Kimahri needs to have Lancet.

A way to get around this is again to use a/the save that is right after the last tutorial fight (Kimahri's fight tutorial at Kilika forest).

Another way to get around this is to give them temporarily this Abilities, being honest with yourself, and not using them unless a tutorial fight forces you to, and once you've past the kimahri's tutorial, edit your characters Abilities (and Sphere grids, remember, to remove an Ability you must remove them from both the Sphere grid and the Ability section in the Character section.

Perfect Stats Sphere Grid: Appropriate for Leveling by Chao Hellsing
Here you have a savefile made by Chao Hellsing with a custom Sphere Grid of his own:
http://steamcommunity.com/sharedfiles/filedetails/?id=1156078596
5.- What kind of things can FFXED do?
Well, if this is the first time you use FFXED, you will be amazed. If you have already used it, you will see that something doesn't work. You can't change characters names anymore, the game corrects them.
[04/07/2016] UPDATE: There is a way to go around this, I've made a separate guide for it, so if you want to edit your character's name, click HERE or go to the "Credits" section of the guide to look for it.

I don't know if any other feature has been deprecated, but I suspect not. If someone finds something that doesn't work, please, tell me and I'll add them to the guide.


Ok so let's start with the basics of the editor. Whenever you change something, you must confirm the change pressing the button 'Edit' or 'Done'. This is important, because sometimes you'll forget to press it before changing to some other character/weapon, etc, and you'll have to edit everything again. The difference between 'Edit' and 'Done' is that 'Edit' keeps the current menu open and 'Done' closes the current menu and goes back to the main menu. But both "save" the changes made (not in the save file yet, to save all your changes you must press 'Save' or 'Save as' in the main menu).
5.1.- Characters

Here we have some sections. The first thing you want to do is select what Character you want to edit. In this example, it's Tidus (you have to press 'Edit' to save any changes before changing this slidebar to another character). Right below there's a field named 'Name'. This allowed to change the name of the characters back in the day, but apparently it doesn't work anymore.

[UPDATE 01/July/2016]: Apparently there is a way to edit the names, we are still figuring out the easiest process, but it seems to be changing the names to long names first. Take a look to the comments of the guide where we are discussing it.

[UPDATE 04/July/2016]: I've made a guide on how to do it, how and why does it work. You can take a look at it HERE
http://steamcommunity.com/sharedfiles/filedetails/?id=717302307

Right below you can select wich overdrive mode your character is equipped with. At it's right, you can edit the counters to unlock the overdrive modes, or even unlock them directly by checking their boxes.

Party
In the 'Party' section you can edit your party (duh). Doesn't matter which part of the story you are in, you can put anyone in your team but I think this could give you some trouble if you placed Seymour in your party before Kimhari fights in his first battle in Kilika. Feel free to experiment with it; you can even place Aeons in your team!!!

Abilities
The 'Abilities' field is well self explanatory, you can make any character learn any Ability (this doesn't activate the sphere grid nodes of the Abilities, though, but it'll be usable in the battle). This will let you do weird things, like aeons use items, or escaping from battle.

NOTE: There are also enemy abilities that you can use, normally unavailable for the party. But you can't get them here, go see the Item section of the guide to see how to get them there.

Stats
The 'Stats'field is also self-explanatory with some exceptions. It's worth mentioning that the 'Current HP' and 'Current MP' stats are NOT the Max HP and MP available for the character. That's calculated from the sphere grid HP and MP nodes unlocked. The Sphere level stats are: the first one, the S.LV available to spend in the sphere grid, and the second one, the hidden level your character is (The higher the number, the more AP you need to get a new S.LV. More info here[www.gamefaqs.com])
'Overdrive Gauge' it's also self-explanatory. The left one is the current percentage of the overdrive bar, and the right one is the size of the overdrive bar (but changing this second bar is always counterproductive[www.gamefaqs.com]).
'Poison Damage' is an interesting thing to play with. Usually, poison takes 25% of your max health from you in each turn, but here you can edit that percentage, making some characters more resistant to poison than others.
The only "interesting" thing left in this section is the 'Affection' stat. That's a statistic that changes through the game and makes some cutscenes different. It kind of detects which characters you feel more affection for, and changes some cutscenes depending on who you like more. This is explained in depth here[www.gamefaqs.com].

Overdrives (all) and Special Abilities (all)
Now we jump to the 'Overdrives (all)' and 'Special Abilities (all)' sections. Here you can check and uncheck all the available overdrives, not for the character itself, but to the corresponding character. It doesn't matter if you have selected 'Tidus', if you check 'Tornado', that means Auron will be able to use that overdrive. Here are included aeons' overdrives. The same happens with the special Abilities.
Lets go to the next section of the FFXED
5.2.- Equipment
Here we can edit our Equipment inventory. First, you select the desired slot (you can copy and paste weapons to have duplicates or transform a weapon into another) and then you can edit it.
You can change Names, models (making Yuna have a "masamune", for example), etc.

WARNING: Changing weapon models sometimes crashes the game. Some characters apparently can't have some models, and some models crash the game no matter who is equipping them, like Jecht' sword, which worked just fine in the PS2 version but I haven't been able to make them work here)

Most of it is self explanatory, so I'll explain the Damage Formulas.
Equipment editing
==Create any type of weapon or armor that you want, including new weapons such as Buster Sword, Samurai Sword, and Rusty Sword
==Copy and Paste equipment between slots and save files
==Equip anything to anyone
==Note: Equipment slots not in use will have an asterisk in the equipment selector drop-down menu
==Put any auto-abilities on any equipment
==Edit weapon damage formula, attack power, and critical hit chance
Damage formulas:
-Normal: Damage is calculated using the standard physical formula
-Ignore Defense: Standard physical formula, ignores Defense
-Celestial High HP: Tidus, Kimahri, Wakka, and Rikku's celestial weapon formula
-Celestial High MP: Yuna and Lulu's celestial weapon formula
-Celestial Low HP: Auron's celestial weapon formula
-Target Current HP: Damage = (Target Current HP) * (Weapon Attack) / 16, Gravity type damage
-Target Max HP: Damage = (Target Max HP) * (Weapon Attack) / 16, Gravity type damage
-Target Current MP: Damage = (Target Current MP) * (Weapon Attack) / 16
-Target Max MP: Damage = (Target Max MP) * (Weapon Attack) / 16
-Magic Formula: Damage is calculated using Magic formula
-Ignore Magic Defense: Damage is calculated using Magic formula and ignores Defense
-Special Magic: Damage is calculated using the special magic formula (uses the physical formula calculations, but off of the Magic stat and ignores Defense)
-Healing Formula: Damage is calculated using healing formula, doesn't heal
-User Max HP: Damage = (Weapon Attack) * (Wielder Max HP) / 10
-Multiple of 50: Damage = (Weapon Attack) * 50
-Multiple of 9999: Damage = (Weapon Attack) * 9999
-Target Enemies Killed: Damage = (Target Enemies Killed) * (Weapon Attack), only works against characters
-Target Tick Speed: Damage = (Target Tick Speed) * (Weapon Attack) * (3/16)
-Target Tick Counter: Damage = (Target Tick Counter) * (Weapon Attack) / 16
-No Damage: 0 damage
More info on the Normal Damage formula, defense formula and more HERE[www.gamefaqs.com]
The 'Critical hit' field affects the critical hit formula (more info HERE[finalfantasy.wikia.com]). It's 3% by default for most in-game weapons, but you can change that now ;)
The Auto Abilities, names, appearances and all those things are interesting, because you can make a weapon for wakka with a skin of a kimhari's shield, with Auto-Abilities usually only obtainable by armor pieces (or Aeon immunities, or weapon Abilities, or any combination), and make Rikku equip it. You can even give them crazy skins like the Huge Jecht's sword, or FFVII cloud's Buster sword.
5.3.- Item
This part is really obvious. The first thing you must do is select wich Slot you want to edit. Then you select what kind of object is in that slot, and the amount in it. Remember to press "Edit" once you have done this before changing to other slot, or changes won't be saved.
The Get 99 of Every Item button is a shortcut to fill your inventory with every item available in the game and setting the quantity to 99 in all of them.



Key Items
This is pretty straightforward too, you just select what key Items you want to have. This has a weird consequence (but not important), since you can have both the Cloudy Mirror and the Celestial Mirror at the same time.
This is usefull if you want to have all Al Bhed Primers


How to get any enemy attack
You can edit your inventory slots to have any enemy attack. All the attacks are right below the "winning formula" in the list. Here, you can do any overdrive for free with anyone, you can do any monster attack too.
Some attacks crash the game because they expect the model to have certain animation, but you can try anything :)

If you combine this with giving an aeon (in the Character section of the guide) the Ability "Item" (which let's him use items (duh)), you can make werid things like making an aeon summon another aeon.

In this pictures Tidus summoned Ifrit wich summoned valefor wich summoned ixion (you can only concatenate this using "summon", you can't "grand summon" with an aeon):
http://steamcommunity.com/sharedfiles/filedetails/?id=703017168
http://steamcommunity.com/sharedfiles/filedetails/?id=703017181
http://steamcommunity.com/sharedfiles/filedetails/?id=703017205

In this othe example, Tidus (equipped with Cloud's Buster Sword) summoned Ifrit, which summoned shiva, which summoned Valefor, which summoned Ixion.
http://steamcommunity.com/sharedfiles/filedetails/?id=703023967
5.4.- Sphere Grid
Ok first of all, you won't be able to edit the Sphere grid visually, you just can edit all the nodes one by one looking into it's number.
You can see the Sphere grid node's numbers layouts here:
The Original Sphere Grid was the US version of the game, while the Standard one is the Basic Sphere grid in the PAL and HD versions of the game. There is just a little difference: The Standard Sphere grid added the nodes 840 to 844 (south-west of the center of the grid, between Kimhari and Rikku's zones).

Modify
This section is what you need if you want to change the sphere grid type you have in your save game. You can select which Sphere grid you are using. But warning: this doesn't change the content of the nodes, this only changes the layout, so if you want to keep everything you have unlocked go to the IMPORT section of this guide. Also this lets Maximize or minimize the stat nodes in the sphere grid. This looks for the stat nodes and changes them, the +3 stats can be maximized to +4, and the +200HP can be maximized to +300HP. It also maximizes the ehole Sphere grid, filling every empty node with a maxed stat node.
This also gives you the chance of randomize the sphere grid by Scrambling the Stat Nodes and/or the Ability Nodes.

NOTE: The "Max Sphere Grid" button apparently leaves some nodes untouched. Those nodes are nodes number 845 to 849, and are lvl 4 blocks (update: there are more, I've planned to find everyone and put them here), So if you want to completely maximize your Sphere grid you must edit the content of those nodes manually. Credit to Big Fat Chim for pointing this out.

Sphere Grid Contents
This is simple, you select the node you want to edit, you can set what Type of node it is (including Ability nodes) and you can check which characters have them unlocked in the Activation field.

Sphere Grid Positions
Plain and simple: you can place your characters wherever you want in the sphere grid.

The rest of the fields are self-explanatory. I think you can find out what they do by yourself ;)
5.5- Blitzball

First of all, any changes made to this won't have any effect previously of the Luca Goers match. Even if you change all of this at the begining of that match, it will come back to its original state, so don't bother to change anything previous to that point (but maybe you can edit an autosave posterior to the point where it restarts everything, I don't know if there is any, everything I said here was for the PS2 version of the game, where autosave didn't exist)

Ok this is huge, so let's go field by field:

Tournament
Here you can edit the status of the tournament. You can edit the prices and places of every team in the tournament. Explore by yourself.

League
Exactly the same with the league, you can edit the League Status and the prizes.

Team
Here you can edit the members of every team, the size of each team, and the statistics of League Games won or lost. Keep in mind that doing funny things, like having a smaller Team Size than the amount of people in the Team, could cause glitches. It's fun to play with these things, but always make backups. Sometimes this funny things block the game and force you to exit the game.

Single Player
This lets you edit every player Statistics and Techniques. Keep in mind that the Blitzball minigame has an auto-level. After each match, depending on your team's level, all the other teams are recalculated, so changes made to the lvl and techniques of players that are not in your team will only last until you play a blitzball game. After that match, they will all be recalculated, and if your team is OP, they will be OP too. Funny things happen also if you equip them with Techniques that they don't have unlocked or they don't have capacity for.

All Players
and
Other
Self decripting fields (World Champion Unlocked means that you can get the "World Champion" weapon from Luca's bar owner.)
5.6- Minigame
At this point you already know how the FFXED works, so most of this is really obvious about what it does, so I'll leave that to you.
The only thing worth mentioning here is that if you missed Besaid's or Zanarkand's Cloister Chests the first time, you would have to fight Dark Valefor or Dark Bahamut to get them, so you could use the 'Anima Sidequest' field to signal that you got those chests (you won't receive what's inside them, but at least you will be able to get Anima without fighting Dark Aeons first)
5.7.- Misc
Ok here is some generic stuff first:
  • Save Slot Number: This is unused in the HD version of the game. This was only used in the PS2 version where the slot was not indicated by the file name, so ignore this.
  • Gil: The amount of Gil that you have
  • Game Time (seconds): If you want, you can edit the amount of time of the save.
  • Battles Fought: Self explanatory
  • Gil Donated to O'aka: more info on how this affects the game HERE[finalfantasy.wikia.com]
  • Tidus Overdrive Count: Self-explanatory. Variable used to unlock Tidus' overdrives
  • Yojimbo Compatibility and Yojimbo Compatibility Mode: More info on this HERE[www.gamefaqs.com] (Remember, the HD version is a port of the Int/PAL version, not US/JPN)
    (Also, have a look at my Yojimbo Calculator Guide
    http://steamcommunity.com/sharedfiles/filedetails/?id=699497723
  • Overworld Character (Luca): For some reason you can change your character in Luca, but not anywhere else.
  • Rikku Wearing Wetsuit: You can change Rikku's skin to it's standard skin or the wetsuit skin. In the HD release the Wetsuit is rubbish compared to her default model, but maybe you like her more in that bondage wetsuit ;P
  • Wantz in Macalania forest: at the end of the game, if you didn't interact with wantz in Mt. Gagazet, he won't be available at Macalania forest (he sells armor and weapons with 4 empty Ability slots). This checkbox represents that availability to find him there at the end.
  • Gatta Dies: As you know, either Luzzu or Gatta will die. This let's you select which one is dead and which one is alive
  • Riding Chocobo on Mi'ihen Highroad: after you defeat the Chocobo eater, you are able to ride a chocobo on Mi'ihen Highroad. That's what this checkbox is for (if it's activated, you can ride chocobos)
There are more buttons that are self-explanatory, except two of them:
  • Fix Dark Valefor Glitch: Back in the day a glitch could happen to you that when you faced Dark Valefor, the game could freeze. This fixed it. I don't know if the developers fixed this glitch in the HD release, but pressing this button will do no harm.
  • Enable New Game +: This changes the game coordinates to the beginning of the game, but I don't recommend you using this option because this only does that: it doesn't restart a lot of stats that it should, like opened chests will still be opened or stuff like that. My recommendation for a new game + is in the 'Some interesting ideas to replay the game section of the guide

Optional Bosses
This is a list of bosses that indicates if you already beat them or not (or if they are available). You can use this to fight this bosses more than once, or to deactivate Dark Valefor or Dark Bahamut temporarily to get the Besaid's or Zanarkand's cloister of trials chests.

Game Coordinates
This is the mostinteresting part. Each place in FFX has a Room number, and most of them have more than 1 spawn point (typically, entrances and save points).
You can also set the Storyline Progress to establish at which point in the main storyline you are.

There is an incomplete list of places and moments HERE[forums.pcsx2.net], but you can experiment by opening any savefile to see what values correspond to what.

Interesting places:
Debug Room - intended for developers to try features and such (It crashes my game, it may not work properly in the HD version, but it could be a problem of my PC. If you can make it work, please tell me)
Room Number - 1
Spawn Point - 0

Auron Room
Room Number - 2
Spawn Point - 0

Beginning of the game, New Game +.
Room Number - 132
Spawn Point - 0
Storyline Progress - 0

Laughing Scene.
Room Number - 107
Spawn Point - 1
Storyline Progress - 630

Ending (Right before Auron's sending scene)
Room Number - 325
Spawn Point - 0
Storyline progress - 3400
5.8.- Import
Here you can "copy" some parts from another save to your current save. The first thing you want to do is click on 'Browse' and select the file from which you want data imported (obviously that other save must have gone through the process in the Opening the save files with FFXED section of the guide).


Once you have loaded you will be able to press the buttons. The buttons are very descriptive, but just in case, you can see in the image at the end of the post what parts are being Imported (like a copy/paste automatic function):
Import Base Stats
Import Sphere Levels &AP
Import Abilities
Import Overdrives
Import Overdrive Modes
Import Equipment
Import Items
Import Sphere Grid
Import Blitzball Players
WARNING
This option only imports the stats of the players, it doesn't change the teams, Tournament and league.
Game Coordinates
Import Entire Save
As it's name describes, it just makes a copy of the imported save file. This is just a file copy, this means that it changes everything, including what FFXED doesn't normally change (like the Preferences, or some other minor stuff).

Once you pressed the desired buttons, press Edit or Done and save in the main menu.

This image show what parts of the save can be imported (excluding the "Import Entire Save", that imports the whole file).
6.- Credits and License
Author: Rodrigo_vda
FFXED: fuzzymillipede

Credit to wohdin and Ryudo for helping me solve an issue with the MemSumChecker plugins (Some people had trouble with the ascii characters of the folders, now it's fixed)

Credit for the developers of HxD[mh-nexus.de] and MemorySumChecker[www.geocities.co.jp]

Credit to Chao Hellsing for his custom Sphere Grid save file.

Check my guide on how to use the current FFXED version:
https://steamcommunity.com/sharedfiles/filedetails/?id=685356413

Take a look at my Yojimbo Calculator Guide
http://steamcommunity.com/sharedfiles/filedetails/?id=699497723
Take a look at my guide on How to change Character's names
http://steamcommunity.com/sharedfiles/filedetails/?id=717302307

http://creativecommons.org/licenses/by-sa/4.0/
How to edit your PC saves. FFXED in an easier way by Rodrigo_Vda is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License[creativecommons.org].