Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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Expanded Mod Core
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23.611 MB
Jul 16, 2019 @ 12:31am
Apr 9 @ 11:40pm
85 Change Notes ( view )

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Expanded Mod Core

In 1 collection by XLightningStormL
Expanded Mod - Complete
6 items
Description
History and Mythology Become One!


The most definitive mod for Age of Mythology brought to life! The Expanded Mod vastly overhauls the game with new units, techs, maps, aesthetics, balance fixes and more in the first mod that blends cut content from AOM's development history with overflowing brand new content and more! The Expanded Mod also cultivates ideas from the mainline Age of Empires games to give AoM an even more classical feel.





Features of the Expanded Mod:

Consult with the mighty Oracle atop her mountainous shrine, and she may tell you the same ideas about what the mod has to offer...


  • Massive Scale Battles!
    With an increased 500 population count, and tweaked unit cost values, take grand armies to armies to war in full scale battles and warfare. With dozens of new units and weapons, pick your favourites and crush your enemies!

  • New Techs and Units!
    Each civilization has 20-30 new units, as well as almost a dozen new buildings, housing roughly just over 200 new technologies. Some techs offer great bonuses, while some offer 'tradeoffs' for specific players who want to take advantage of their units or civ. Take the game even further with tweaked and a few new god powers!

  • Conquest around the World!
    Take your battles far and wide with 49 new random maps, ranging from lowland hills, to the frigid Alps! Hone your skills in playable single player against AI, or get together to play online with friends!

  • A Scenario Designer's Toybox!
    Expanded Mod boasts the greatest sandbox for scenario editors to date, featuring hundreds of exclusive editor units, buildings, and embellishments; from cannons to Roman architecture. The editor also includes content left on the cutting room floor of the original AoM.

  • Overhauled Ambiance
    Watch the forests sway, or listen to the sounds of the desert, or maybe even the ocean, with dozens of new sounds, and natural effects that are present even in a skirmish match.







Future Updates and Mod Plans:


The primary bulk of the mod is completely finished, and playable without many big complications. The biggest point to work on is finishing the Chinese, but after that, EM is mostly looking to polish things up and generally finish tidying.
Do your part by leaving your feedback about the mod! If you are reporting a bug, please review the discussion at least slightly, as not to incur repeat reports about issues in the mod.

Translators are Wanted!

Spanish the most wanted translation desired for EM! Don't be afraid to reach out if interested!

Community Links:


[discord.gg]



Popular Discussions View All (25)
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May 10 @ 12:38am
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Mar 25, 2023 @ 6:57pm
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Aug 8, 2020 @ 3:11am
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265 Comments
J.R.R. Sexfever Jun 3 @ 5:56am 
@Scoober I just had this problem myself, you need to ensure that "Expanded Mod Core" is the top priority in your modlist.
Herpes Herring May 23 @ 6:56am 
Hi sorry if you have answered this elsewhere but does this mod work in unison with the original campaign, and would the AI utilise the new units and tech etc etc?
scoober° Apr 18 @ 2:22am 
How can Norse upgrade past Heroic age? No way to build an armory?
Zeus Mar 24 @ 3:27am 
Expanded Mod finally reached 5* well done DiazNueces

Great work, excellent design and perspective over the game mechanics :steamthumbsup:
XLightningStormL  [author] Mar 17 @ 5:35am 
No idea what "AOM divinity" is, I assume you're talking about AoM Divine Edition? Well in that case no.
Lupo Mar 7 @ 8:37am 
Hello thank you for thiz amazing mod, is it compatible with AOM divinity?
XLightningStormL  [author] Mar 1 @ 5:09pm 
That's because most mods overwrite each other based on their priority and the nature of data files being mostly static instead of additive - unfortunately that's just the way it is.

EM does however make tweaks and changes to increase population limits (overhaul of pop counts, techs that either give buildings population, or increase existing population expansions, Wonders provide population, etc) - the next update will remove the housing limit at the compromise of decreased population increase (though can be restored with the Urbanization tech for Egyptians, Greeks and Chinese)
vinicius.1.0 Feb 28 @ 1:28pm 
I'm trying to use infinite population together but it doesn't work
XLightningStormL  [author] Jan 25 @ 1:50am 
Not a clue why it would be doing that.

Also from now on and further bug reports that are not posted in https://steamcommunity.com/workshop/filedetails/discussion/1805606514/1644294896726607309/ will be deleted. thank you.
Palerider6660 Jan 20 @ 12:05am 
So I found something that has to be a bug. Isis monuments now block ALL god powers including your own. I found this out when I attempted to use prosperity and it wouldn't let me cast it near my villager monument. The god power blocking isn't to my knowledge supposed to affect your own or your allies powers.