Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now if you want it to where both sides need to cap it to go for the 2nd then it would need a second part and the whole thing would be like this (sectorname getVariable "owner") == west or (sectorname getVariable "owner") == east
You need a another trigger with 0 size. If its offense versus defense you only need one trigger. and it would be NONE, GAME LOGIC, PRESENT with this in the condition (sectorname getVariable "owner") == west && (sectornameB getVariable "owner") == west ---- It makes it to where you have to take 2 other sectors before you can take a third if you are West and on the offense. You just change the sides and of course the sector names and you sync that trigger to the next sector module you want to free up to be captured, NOT the trigger that defines its size and shape, you cannot sync triggers anyway.
If you want the sectors to be able to change sides more than once, the vehicles don't re-hide when the team loses the sector.
Anyone has any ideas how to do it nowadays?
https://www.youtube.com/watch?v=UVAbKOptYvI