Arma 3
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Operation: Arsenal Expansion for OPTRE
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Data Type: Mod
Tunnisteet: Tag Review
Tiedostokoko
Julkaistu
Päivitetty
43.645 MB
8.7.2019 klo 20.43
24.5. klo 1.39
24 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Operation: Arsenal Expansion for OPTRE

Kuvaus
If you'd like to donate to me: https://ko-fi.com/spartanjackwar
If you would like to contact me join this Discord or comment below:
https://discord.gg/EYPh5UN

OPAEX includes additional equipment, as well as enhancements to existing equipment, for the OPTRE mod.

Current additions:
  • VTOL hornet variant.
  • VTOL pelican variants.
  • VTOL sparrowhawk variants.
  • All hornets now have a pilot camera and laser designator.
  • Pylon systems for hornets, armed falcons, armed pelicans, and sparrowhawks.
  • All pelicans, hornets, sparrowhawks, and falcons now have a reworked HUD.
  • Added a new M41 SSR, aka SPNKR, for all OPAEX ammos. Contains several missile types, such as SALH, Thermal, SACLOS, and dumbfire.
  • Spartan laser, added as a launcher. Has a 5-shot battery and features a unique charge-up sequeunce.
  • Impact smoke grenades for all GLs on all rifles, OPTRE and otherwise.
  • Smoke rockets on both pelicans, hornets, and sparrowhawks.
  • Scorpion now has smoke screen canisters.
  • Glassing beam found in the effects section of the 3den modules menu.
  • Disruptor bomb in both module and aircraft weapon forms.
  • Cryobomb in both module and aircraft weapon forms.
  • Unit switching for Mjolnir and Elite gear equipped from the arsenal.
  • Illumination bomb both in module and aircraft weapon forms.
  • Warthog with a shotgun for a turret.
  • A cursed halo inspired D20 grenade, which does random things when thrown. (Needs to be enabled via addon options)
  • ACE tagging spray cans.
  • ACE tagging sponge to remove sprays.
  • Addon checking system for units so they can verify who is using unknown sidemods.
  • Animations for using your battle buddy's nuts as a bipod.
Items that have a strikethrough have been integrated with OPTRE.

I would ask that anyone who would like to repack content from this mod credits me with a link or mention.

Credits:
-Article 2 Studios, for OPTRE.
-You, for actually taking the time to read.
-Mesa for the textures and model for the spartan laser.
-The OPTRE community, for their support and feedback.
-The Insurrectionists, for being great target practice.
-Microsoft, 343, and Bungie: For the Halo universe.
-Inferno Plus for cursed halo.
-OPCOS, Article 2 Declassified, The Carver Findings, The Cole Protocol, and the authors of said addons for being an inspiration.
Suositut keskustelut Näytä kaikki (3)
0
1.3. klo 7.30
Struggling to load Spartans
waffl
0
13.12.2022 klo 6.23
Does anyone know how to fix the infinite glassing beam?
Red
0
24.11.2021 klo 3.36
spartan armor in vanilla campaign
WOLF
150 kommenttia
Bacta Juice 6.7. klo 17.23 
The vtol sparrowhawks seem partially invisible for some reason.
Shurelia 12.3. klo 19.23 
Can you increase the damage of the Spartan laser?
EDIT
//Have to have a backpack on that is empty for this to //work then run the command so it shifts u into the //spartan then respawn you will respawn in a black diving //suit or as a white t posing model then run the
//player set etc to make command on server i believe
//This does prevent boot visor
//Then open and close the arsenal and it gives you
//The option to boot visor
//Then run the command commands
Above is a script and explanation.
Current problems are that if you die you have to do it again and if you need ammo/open arsenal you will have to do it again. But since your in a master chief suit dying is a skill issue.
//Have to have a backpack on that is empty for this to //work then run the command so it shifts u into the //spartan then respawn you will respawn in a black diving //suit or as a white t posing //model then run the
//player set etc to make command on server/local(I spawn local, global, server and it works) i //believe
//This does prevent boot visor to fix this
//Then right click only on the arsenal and it gives you
//The option to boot visor. However if you need to open the arsenal
//It will remove you from antistasi

player additem "OPTRE_MJOLNIR_Mk4Armor";
player assignItem "OPTRE_MJOLNIR_Mk4Armor";
player additem "OPTRE_MJOLNIR_Mk4Helmet";
player assignItem "OPTRE_MJOLNIR_Mk4Helmet";
player additem "OPTRE_MJOLNIR_Undersuit";
player assignItem "OPTRE_MJOLNIR_Undersuit";

//May be able to replicate respawn with the commands
//player setVariable ["eligible",true,true];
//player remoteExec ["A3A_fnc_makePlayerBossIfEligible", 2];
//player remoteExec ["A3A_fnc_createPetros", 2];
Spartanjackwar  [tekijä] 28.10.2024 klo 0.03 
There is no way to make antistasi work without someone writing a code patch that uses my eventhandler "OPAEX_EventHandler_SwapPlayerUnit".
Tack The Killer 27.10.2024 klo 20.18 
Is there no way of getting this to work for antistasi?
Timo B. 11.10.2024 klo 6.38 
The skeloton swap system appears to be broken. It gives a mismatch: abort message and then completely breaks the person wearing MJLONIR.
Garuda XIII 13.8.2024 klo 21.49 
Got it! Thanks!
Spartanjackwar  [tekijä] 13.8.2024 klo 18.37 
Run one of these.

player addWeapon "OPAEX_D20_W_Barriergun";
player addMagazine "OPAEX_D20_M_Barriergun";

player addWeapon "OPAEX_D20_W_FusionCoilGun";
player addMagazine "OPAEX_D20_M_FusionCoilGun";