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That gets rid of the level-saving issue that makes Taris unnecessarily tougher, and the early hours are more enjoyable as a result.
Skills were also useless in KOTOR 1 (aside from Persuade and Repair if you want to unlock HK-47's memory early) so I tend to go low INT. STR is almost always a given if you plan on using lightsabers, as you'll likely have mana issues until mid to late game even with a Consular-style build. I like to use a hybrid of force powers and melee, and in KOTOR 2, dueling the Handmaiden one-on-one is also a lot tougher with low STR.
CON is always 14 for me, and WIS and CHA both float around there if I want to use force powers a lot. I enjoy the mod that gives no modified force cost (meaning your LS/DS alignment does not affect the mana cost of force powers).
Choose Scout class to start with you aren't losing A HUGE difference between soldier and scout expect for a feat lvl at lvl4 then soldier. WHICH the scout automatically can get implant 2 before becoming a jedi if u stop lvling at 4. The scout also has the HIGHEST saving throw progression of both starting class. Combat wise you also start with ability flurry and rapid shot which saves you from spending the points on them. WHICH it may be boring but only choose one melee special attack. Flurry as you level it up will allow and extra chance to deal damage per attack turn. Combined that with master speed and a second weapon you hitting 5/6 times per turn.
The implant allows you to modify your stats further and you have 3 feat points saved in getting this feats by lvl 4 with better defense for a minus hp or 2 of health per level up (which can be migitated by forgoing CHA and a feat).
i would add that a player can hold their levels until they train as a jedi thus making the initial class rather unimportant except for its initial starting hp, feats, etc. you can leave your char at lvl 2, until reaching dantoonie. you have to level once in the initial mission.
if someone decides to go with said option i would suggest soldier or rouge for the feats and class abilities (might want to go to rouge lvl 3 for extra sneak damage and skills). it also makes the early game more difficult on any setting as you have to rely on companions.
if you use a rogue and then switch to guardian, you add your sneak attack to force jumps.
oh and my personal opinion is that sentinels suck, go with guardian or counselor.