American Truck Simulator

American Truck Simulator

499 ratings
DP's Realistic Traffic RST
Type: AI Traffic
File Size
0.190 MB
Jul 3, 2019 @ 12:08am
Mar 28 @ 5:42pm
27 Change Notes ( view )

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DP's Realistic Traffic RST

Version 1.5.4

This mod is the revival of the popular "DP's Realistic Traffic", for version 1.39. The mod offers all the features listed in the original description, plus:

- More realistic traffic signal durations for better traffic flow
- Car to truck proportions are more realistic
- Car to bus proportions are more realistic
- Street sweepers only run overnight
- Compatible with most traffic packs

***For best results, your g_traffic value should not exceed 1. Values above 1 are no longer supported. Give this mod the highest priority unless another mod says otherwise.

Known issues:

- Certain intersections in Idaho are still using the default traffic signal durations.


Original description:

This mod not only increases the density of the traffic but also changes its behaviour to create a busier and more fluid experience.

- Increased traffic in general, which creates a more realistic feel
- Dynamic density based on time of day, expect peak rush hours, quiet nights and everything inbetween
- Traffic has less patience and safety for itself, merging into traffic a lot faster
- Queues that do build up are quicker to filter away
- Police spawning now varies depending on which state you are in
- Supports distant vehicle sound improvements when used alongside Sound Fixes Pack mod
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glend47 Apr 23 @ 3:33pm 
I mostly love this brilliant mod, except for the way traffic backs up on the freeways, waiting for on-ramp traffic to merge! It has caused the near-death of my fave truck on more than one occasion! I'm going to unsubscribe from it purely for that reason and it probably isn't even the dev's fault. So I'm sorry about that, but it makes it unplayable for me. :(
The increased traffic density definitely makes it feel more realistic, and I love realism in games. The density doesn't really seem to be affected by day/night cycles, imho.
Helen Keller Apr 17 @ 5:28am 
Nice idea but chokes up the road too quickly. As Learner said, zippering doesn't work and I'll pass what seems like miles of backed-up traffic that I have to turn left through. Instead of waiting for eternity, I have to save/reload.
Das_P0m Apr 14 @ 2:49am 
I tried a lot of traffic mods that screwed up the traffic pretty badly. This one does something right. I don't know what the exact difference is but this mod works for me. Of course you will have some hickups in the traffic caused by the beloved AI but this is a base game issue. I ran extremely rare in situations where the traffic collapsed totally.

So thanks for this mod!
Peter Pan  [author] Apr 11 @ 6:59pm 
@Alfy Yes, this is one of the most annoying things about traffic in these games, and it happens even without the mods. Part of the problem is that the merge lanes are often too short, and the other is that the AI doesn't even try to get up to speed.

It seems like SCS tried to fix that by getting the mainline traffic to slow down for merging traffic, but sometimes they come to a complete stop and that's super annoying too.
Alfy Apr 7 @ 1:31am 
This is a great mod. The only nagging issues are at stop signs or on-ramps during rush hour: I had cases where nothing would move for a very, very long time. I’m not sure if there’s a solution vehicles are just to shy to get a real “zipper” situation (alternating one or a few cars from the ramp, one or a few car from the highway, closer to real life.
disintegration7x Apr 2 @ 3:44pm 
This is the best traffic mod I've found for ATS.
SirBismuth Mar 31 @ 8:31am 
Great, thanks for the update, working fine for me! 👍🏼
IzEDraGoN Mar 30 @ 5:12pm 
it's working as expected in 1.40.. thank you so much!
Peter Pan  [author] Mar 28 @ 5:42pm 
Sorry about that...please update and try again
IzEDraGoN Mar 28 @ 5:00pm 
thank you... after the mod update, for some reason still crashes the game for me... already removed and resubscribed to the mod but the same happens, I will work later on my files to see if there are any issues in my save.:cozyspaceengineersc: