Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Qin (Please read description)
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Tags: mod, Campaign
File Size
Posted
Updated
266.824 MB
Jul 2, 2019 @ 12:29pm
Jul 16, 2019 @ 7:38am
7 Change Notes ( view )

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Qin (Please read description)

Description
Hello everyone,

I have not worked on this mod since release, or have plans to work on it as I no longer have time to mod.

If someone out there wishes to make any fixes to this mod for bugs, or issues or make improvements, feel free. But please credit the people below in the credits, as many of these assets are not mine, and I have just reworked them.

Thank you for playing with this mod!

====


This mod adds a Chinese faction, called 'Qin', into the Grand Campaign.

This is my attempt to make three old China-based mods, long without updates, work by incorporating their content and polishing it. Their main aim was to add a Chinese faction into the Grand Campaign. This mod in no way attemts to strive for historical accuracy. I just wanted to polish up the old Qin mods and make playing with them fun.

Features:

-A Qin faction at the eastern edge of the Grand Campaign map, bordering the south of Bactria. Bactria is a starting trade partner.
-An army roster characterised by armour-piercing weapons and anti-cavalry warfare. Although the Qin start off with a more defensive set of units, the roster selection becomes more versatile as more buildings are unlocked via research.
-Several new technologies that aim to make technological progression more rewarding and fun by differentiating them from the rest of the factions.
-The buildings on the campaign map have been given a re-skin. There is also a unique Chinese building model for the settlement and palace building chains.
-A few goodies here and there.

Issues, Limitations and Bugs:

If anyone knows how to figure out below how to fix or deal with these issues, please let me know and I will update the mod right away.

-No campaign map voices. I have not figured out how to give campaign map voices to units without breaking the culture/subculture system. Battle map voices work fine.
-No custom unit voices/Chinese sounding voices. I'm not sure any Rome 2 mod has been able to accomplish modding unit voices.
-No custom settlement architecture. When battling in a Qin settlement that has been built with Qin buildings, the architecture will be Roman.
-Female family characters have been set to use Eastern models. I don't know of any Asian models that could work here.
-No custom agent models on the map. Any attempt to re-use campaign map models for generals as agents results in a T-Pose.
-Trait sets are re-used from vanilla agents and generals, along with the historical descriptions for units and technologies.
-Victory conditions are largely duplicates of Bactria's. I don't have the energy to both design and implement a new set of missions for Qin at the time of publishing this. If someone wants to design a storyline of missions for this mod, message me with details and I would be happy to implement it and give credit.
-Some family members, like the starting character's wife, tend to die early for some reason.
-Naval units just use generic ships. It has been untouched from the original mods.

Compatibility:

This mod is incompatible with any mod that modifies the startpos.esf file. I have not tested compatibility with mods that make smaller changes to the game's systems.

Credits:


OldFox and Wiid, creators of the original Qin and Kessen mods: here, and here.
Emperor, creator of the Qin Content Pack mod
Magnar, writer of several modding resources[forums.totalwar.com]
Secosatarian (for getting names to work)[forums.totalwar.com]
VINC.XXIII (for getting names to work)[www.twcenter.net]
All the contributors of this thread, for getting the Qin mod to actually appear in Custom Battles after the recent update.[www.twcenter.net]
All the contributors of this thread, for helping me understand how to get Victory Conditions to work.[www.twcenter.net]
Ahiga, for showing how to change texture files manually in a hex editor.[www.twcenter.net] It took me a while to figure out that entering a period in the 'decoded text' is not the same as entering '00' in raw hex data.
GrudgeNL, for indicating how to make new projectiles.[www.twcenter.net]
172 Comments
xToraxX Mar 25 @ 9:04pm 
Something is wrong with the mod, not sure exactly what it is all I know is you cant recruit new generals as the Roman faction in grand campaign, you will have a list of generals but when you choose one the available units section pops up blank.
随风而逝的波函数 Mar 13 @ 2:27pm 
可惜港口建筑没有驻军
RasMakonnenTafa Feb 17 @ 3:07pm 
Still Works :TWPD_Khepresh:
Taylor Dec 7, 2024 @ 9:27am 
DEI version would be awesome
Gman9090 Dec 6, 2024 @ 4:25pm 
Does this still work?
L@temsi Oct 8, 2024 @ 1:34am 
Can you please create a DEI version
peterpepe92 May 30, 2024 @ 3:31am 
hello, I have a problem, the mod can be started, but in a big campaign, when choosing a faction, it is not possible to select the Qin faction, not even in the selection, all the others are there (they can't even be shown in the area as shown in the picture number 2), but loading the old save is possible
Is it because of the new update?
猫星人 May 6, 2024 @ 8:19pm 
我需要使用你的文件。。。你是中国人么:steammocking:
PapaEnclave Nov 10, 2023 @ 3:01am 
this still being worked on?
pongpat Aug 8, 2023 @ 10:22am 
DFGDFG