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Strategist Achievement
By marcv666
In this guide you'll find all the information you need to complete the Strategist Achievement: "Discovered every enemy's weaknesses".
In order to successfully unlock the achievement, you will need to find every monsters in the game, and reveal all their weakness. Needless to say the Analyse spell from the Scholar job will help you a great deal in that task.

Here are things you do NOT have to do in order to unlock the achievement:
  • Weakness from Challenge and Provoke. This includes "Ancient One" monster from H'aanit chapter two as I did not reveal every weakness from that monsters and I still got the achievement in the end. And as a side note if you reveal some weakness from Ancient One and you run from battle, when you re-engage against it, all weaknesses you previously uncovered are lost. So this was a nice indication for me the game wasn't recording it for this particular battle and thus wouldn't be required to do.

  • Gate of Finis. I still haven't beat any bosses in there yet at the time I'm writing this so this is not required.

  • My friend Kezo unlocked the achievement having yet to kill Esmeralda and Jotunn in his playthrough. I'm getting more report from people claiming they got the achievement without revealing any story boss and side quest boss or any 1 time encounter. You do however need to analyse all the other bosses that respawn in their respective dungeon as normal monsters after you kill them. Thanks to Tyrak for the info.

  • Thanks to Nyphree, he reported to me you don't need to get every weakness from one savefile. That means if you've missed one of the monsters in your main playthrough, you don't need to start all over again from scratch, you can still get every other enemies from your playthrough and get only the missable one on a new savefile for example and it should unlock the achievement, you just need to get what you missed on your 2nd playthrough.
Danger Level system
If it's not your first playthrough of the game you are probably already familiar with the Danger Level System. When zoning to a new area, the Danger Level will be displayed to you giving you an approximation of what level you should be if you want to fight in there.

Regarding this guide the important thing to know is some areas scale in levels by completing a chapter or two. One way the game increase the difficulty of those zone is by adding new stronger monsters to those area while removing some other weaker ones. So this is very important to understand because while most of the monsters leaving an area can be caught elsewhere, this is not always the case. That means, there are monsters you can miss forever if you do not get them beforehand.

Now which area does increase and how?

As a general rule, in Tier 1 area all the zones starts at Danger Level 1 except for the optional dungeons and as you acquire new characters and your party size increase the level of those areas also increase from 1 to 4, 7 and finally 11. For every character you get all the zones in tier 1 gets push by 1 step. There are exception to this like in the Cobblestone area where the danger level doesn't increase at the same rate, but eventually it reach level 11 like in all other places. I don't know why Cobblestone area works differently but the game is full of exceptions so you'll have to live with it. Also if you complete a chapter 2 before having a full party, this will also increase the zones to level 11 as if you had a full party even if you are still soloing.

In Tier 2 areas there are also progression but this time only the roads that leads to other town. All optional dungeon and chapter zones have fixed danger level. Most of those Tier 2 area does increase in level for every 2 chapters' 2 done. In tier 2 area, levels of those zones are all specific, they don't start at the same level and they don't increase at the same pace like in Tier 1 area, specific numbers will be given in the listing. Once again there is an exception, in Wellspring, since there's no chapter 2 quest there, only chapter 3, the Tier 2 area of the Sunlands increase in level upon completing several chapter 3. Upon completing a chapter 4, this will also make the zone increase in level (by 2 steps if I remember right).

None of the Tier 3 area scale in levels. :)

Seriously all those changes in level were a pain to test out and required a lot of time. So enjoy the results of these findings!
Now that you understand how the zone scaling works, or at least you have a general idea of it, let's talk about what you need to do in order to secure your achievement and you push in the right direction.

1) Tier 1 has 2 missable monsters. Those are:
  • Meep from the Flatlands and
  • Cactus Roller from the Sunlands.
If you want to encounter those 2 monsters you need to get them before having a full party of 4 characters, you can still get them with a party of 3 characters. You also need to refrain yourself from completing any chapter 2 as this will also bump the danger level at 11 where those monsters disappear.

2) Tier 2 has another 2 missable enemies. Those are:
  • Sea Birdian 4 from the Coastlands and
  • Buccanner 1 also from the Coastlands.
You'll be able to get those 2 monsters for as long as Monstruck Coast and West Goldshore Coast are still at level 31 or below. When the level of theses zones hit 34, then it's too late if you missed them. Just get those 2 before you finish too many chapter 2 story and everything will be good.
First of all I have to give a special thanks to Kezo.
We both went through the same pain of building up that table and at the end we merged our results. We were both missing things but together we did it! Due to the nature of the randomness in this game, it is entirely possible some monsters are missing in some location because some of them are very rare but I did my best to provide you a list that has been proven to unlock the achievement.

Another special thanks to Icirian, for formatting the listing in a nice way with checkbox, his addition to the checklist will help you sort out what's left for you to get as checking a box will highlight everywhere else the monster appears. The listing is now sorted between each "Lands" (ie: Flatlands, Frostlands etc.) and there is still the "Alphabetical order" list that still holds everything from all Lands if you need a quick look at what is missing. Since you won't have the rights to edit the document, you just need to copy it for yourself and you'll be able to work with it easy (you can do that with "File" -> "Make a copy"). Be mindfull that Bosses (the ones you can fight only once) are not required even though they appear in the document, same with "Special enemies".


Good luck to everyone!
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marcv666  [author] 19 hours ago 
yeah, some of them i wasn't sure which color would represent the land best... There are other tabs that have similar color
Icirian 20 hours ago 
though coastlands and clifflands looks really similar, in terms of colour scheme. Still, Wow!
Icirian 21 hours ago 
oh damn! that looks nice!
marcv666  [author] 22 hours ago 
I putted some color in the document, hope you like it :)
marcv666  [author] Mar 24 @ 8:43pm 
sure, let me know if you do. :)
Icirian Mar 24 @ 6:19pm 
If I've founds any monster with missing entry (location wise, i'll add them as I go)
Icirian Mar 19 @ 11:21am 
everything should be working now again
marcv666  [author] Mar 19 @ 1:04am 
By the way if you don't need the "Boss Sorting Order" tab and "Location Overview" you can delete them if you like.
marcv666  [author] Mar 19 @ 1:02am 
@Icirian I just updated the guide. Made a few small change in it to make it simpler and also linked the new listing. Thanks for your contribution.
Icirian Mar 18 @ 6:21pm 
@marcv666, the boss list in the alphabetical order is not sorted yet. can you help me add the location for where to find them? I know it's are already in the region, but i just want to make sure i don't miss anything. I'll sort them after the location has been added. Thanks!