Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tho this guide is about stepping away from that mentality. it's a bit unsitable for squad. it works better for Project Reality.
The medic holds a important role for a fireteam, as the medic can significantly increase the endurance and independence of a fireteam. The medic possesses unique abilities to carry extended amount of bandages, can revive much faster and can heal soldiers to return to full health without a stamina penalty. Casualties most likely gonna happen on the front line where the fire teams are deployed to so personally for me it makes little sense to hog a private medic a SL when the soldiers in the field needs that ability more. Usually SLs only really need a dude with a shovel, which is practically anyone. I like to avoid breaking up a fireteam or take away their guardian angle, their medic, but If I have to, I task the FTL to designate a soldier to come with me.
you are welcome to do so, I will be curious on your progress so keep me updated! :D