rFactor 2

rFactor 2

56 ratings
FVR Newcastle 2018
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
371.933 MB
Jun 26, 2019 @ 1:19pm
Jun 29, 2019 @ 4:30am
3 Change Notes ( view )

Subscribe to download
FVR Newcastle 2018

Description
FVR Newcastle - this isn't finished and was a test version only. I accidentally released it previously but I'd prefer that we have an official version out there so when we update it everyone is on the same page.

Please understand that if you find a fault we are only human. We do this for our own enjoyment and hopefully yours along the way. This has taken forever to do along with all the other stuff we have done at the same time.

Uninstall all previous versions.

Special thanks to the following:

Feralarri - AIW
FlashQld - All 3D models, scripting and stuff
S397 - Marshalls
FVR Members for just being there.

26 Comments
VainestCarp51 Jan 6, 2021 @ 5:30am 
no worries, thanks for the reply, and don't grind the joy out of it :D
FVRfactor  [author] Jan 3, 2021 @ 1:01am 
@VainestCarp51 - they are being worked on at the moment, unfortunately they aren't an overnight thing and take me weeks, plus with cars, life and work - it's just a hobby.
VainestCarp51 Jan 2, 2021 @ 11:46pm 
is this going to get any updates? it's been a while
FVRfactor  [author] Jan 19, 2020 @ 2:57am 
@Ruckasroo - yes I have to agree with you - this will be worked on this year and some updates provided.
Ruckasroo Jan 19, 2020 @ 2:31am 
awesome work @flash . Only Q i have is turn 2. the inside of the turn is a bit ferocious isn't it ;p
Jason Cooper Nov 15, 2019 @ 1:43pm 
@ FLASH will you be updating the new changes to the track sometime in 2020 1st quarter ? As i know it wont be this yr as you are working on the 2019 v8 mod for release.
FVRfactor  [author] Nov 9, 2019 @ 4:10am 
@da BIG BEN - thank you - again creating the track I use a 1mtr = 1mtr scale, I create the track using using 3dsmax. I create the circuit based off google earth. I then make the track match the widths of the real life road. I then place the fences where they are placed in real life. The first version of this track was based of a cad drawing which unfortunately changed, this iteration is based off real roads. Apart from some minor discrepancies it should be pretty close width wise especially.
I am Bait Nov 9, 2019 @ 1:21am 
Ive done many laps. height data and things are fine, im talking more of track width. Turns 1,7,8,12, and the front straight feel way to wide. Tightness of this circuit is a key thing IRL, so just seems wierd that all that data has created this issue. Not trying to berate you, trying to give constructive criticism.
FVRfactor  [author] Nov 9, 2019 @ 1:16am 
@da BIG bEan - it is overlaid over Google Earth and height data taken from there. So proportions should be pretty much exact. Fence laid where footpath gutters are so that should be correct. And I love your comment and it doesn't bode well for the full version - sheesh - there won't be a full version I won't bother wasting any more of my time on it. Maybe you should give it a crack yourself and do better.
I am Bait Nov 8, 2019 @ 10:43pm 
Track proportions feel off, isnt tight enough in most places, where it really should be. I know this is only a test version/beta, however doesnt bode well for the full version if this is the basis. Hopefully can be fixed up for the 1.0 release :)