Stellaris

Stellaris

48 ratings
More Civic Points v2
   
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120.847 KB
Jun 20, 2019 @ 11:01am
May 8 @ 10:46am
6 Change Notes ( view )

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More Civic Points v2

Description
[Supports Version 4.*]

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Changes: (vanilla >>> mod)

Civic Points: 2 >>> 3

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Other Version -More Civic Points-
https://steamcommunity.com/sharedfiles/filedetails/?id=1707957948 (+2)

Other Mod -More Trait Points-
https://steamcommunity.com/sharedfiles/filedetails/?id=1407329031 (more)
https://steamcommunity.com/sharedfiles/filedetails/?id=1733090829 (less)

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Directory: Stellaris\common\defines

Edited File: 00_defines.txt >>> sn_defines.txt

Mod Data:

NGameplay = {
GOVERNMENT_CIVIC_POINTS_BASE = 3
}
14 Comments
Sovoeon  [author] Oct 24 @ 7:28am 
Should affect all empires, so AI aswell.
NinepointRider_Official Oct 23 @ 5:39pm 
is this just for the player empire? or the AI as well?
Sovoeon  [author] Oct 18 @ 2:19am 
thx ;)
Myphicbowser Oct 9 @ 6:33pm 
You know what Sovoeon, you didn't have to update this since its literally just a single line of code, but you did it, Shroud bless
Sovoeon  [author] Aug 6 @ 7:49am 
update to what? is it not working anymore?
Body Dropper76 Aug 6 @ 12:16am 
Please update
Body Dropper76 Feb 26 @ 8:50am 
please update this its been 5 years
savagedoc45b Oct 17, 2022 @ 1:56pm 
Seems to work in 3.5 by my initial testing. When enabled I get +1 (3 total) civics points and am able to start the game that way. I do not know if the AI takes advantage or no, but I would assume if they start with a civic point to spend they can reform their government, assuming that the AI knows about how to do that already using civics points from the tech tree.
Tate Apr 19, 2021 @ 7:37am 
Can this mod work on 3.0? If i just change the supported version?
Sovoeon  [author] Mar 19, 2020 @ 11:56am 
It does still work for me though, maybe it does conflict with another mod you've enabled.