Garry's Mod

Garry's Mod

127 rating
! Customizable Weaponry 2.0 - Bullet Penetration/Richochet Lua Interface
   
Penghargaan
Favorit
Difavoritkan
Batalkan favorit
Content Type: Addon
Addon Type: Tool
Addon Tags: Roleplay, Realism
Ukuran File
Diposting
1.768 KB
16 Jun 2019 @ 8:17am
1 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
! Customizable Weaponry 2.0 - Bullet Penetration/Richochet Lua Interface

Dalam koleksi 1 dari infanticide gaming
dev
Item 28
Deskripsi
What?
This addon overrides Customizable Weaponry 2.0's bullet code to allow for developers to programmatically enable/disable bullet penetration and/or bullet ricochet on a per entity basis.

Developers

Overriding bullet penetration
hook.Add("CW_canPenetrate", "riot_shield_canPenetrate", function(ent, traceData, direction) if (ent:GetModel() == "models/arleitiss/riotshield/shield.mdl") then return false -- Suppress bullet penetration end end)

Overriding bullet richochet
hook.Add("CW_canRicochet", "riot_shield_canRicochet", function(ent, traceData, penetrativeRange) if (ent:GetModel() == "models/arleitiss/riotshield/shield.mdl") then return false -- Suppress bullet ricochet end end)

It's not working!
CW 2.0 may be loading after this mod. This mod must load after CW 2.0 for it to work. You can try installing this addon in your server's addons folder instead of using the Workshop. Addons are also loaded in alphabetical order, but I don't know if it's ascending or descending order.
3 Komentar
Rooki 22 Mar 2022 @ 8:29am 
About the not working its depending if linux or windows if windows i think alphabetic and linux reverse
Rooki 22 Mar 2022 @ 8:29am 
No its for developers
xLeviathan1922 9 Nov 2021 @ 6:15pm 
Does it appear in the CW Admin settings under "Utilities" in the Q menu? Or is it just a command that is added?