Europa Universalis IV

Europa Universalis IV

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Trade Goods Expanded 1.37.1
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6.984 MB
Jun 15, 2019 @ 9:47am
May 20 @ 9:09am
94 Change Notes ( view )

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Trade Goods Expanded 1.37.1

Description

Trade Goods Expanded is a mod that adds 63 new trade goods to the game. It also adds new mechanics, to make your interactions with trade goods more interesting.

Compatible with: 1.37
Supported Language: English
DLC: No need
Ironman: No
Compatibility with mods: Every mod that isn't messing with trade goods, buildings, interface.

Big Thanks to the user Neko for making front image of my mod
Big Thanks to all other modders that have helped
Big Thanks to the user LoStack for helping with maintaining and adding new features to the wiki
Big Thanks to the user Makharya for helping with maintaining mod to be up to date

Wiki Page: https://eu4.paradoxwikis.com/Trade_Goods_Expanded


- 49 New Trade Goods
- 14 Latent Trade Goods
- New Resources mechanic
- Couple of New Modifiers
- Some New Price Events
- Options to disable certain goods to spawn
-Debug Events
1.Debug_event.1 "Change trade goods of province to one of TGE Goods"
2.Debug_event.2 "Change trade goods of province to one of TGE Latent Goods"
3.Debug_event.3 "Change trade goods of province to one of Vanilla Goods"

Usage in console
event Debug_event.1 <province id>



Join the Expanded Family Discord[discord.gg] to report bugs, suggest changes or even check out the other mods we have!
Check out other fantastic mods on the partnered discord: Europa Universalis IV[discord.com][discord.com]!


Popular Discussions View All (11)
111
May 7 @ 6:26am
Bugs
MefedronLover
71
Oct 8, 2023 @ 10:33am
Feature Requests
MefedronLover
9
Nov 12, 2022 @ 5:00am
make a version compatible with beyond typhus
Ciro Gomes Imperador do Nordeste
608 Comments
Rapa26 4 hours ago 
Any way to make it work with extended timeline? tech ahead of time penalty still works with vanilla date settings expecting t31 to be available only in 1700's
MefedronLover  [author] May 20 @ 9:06am 
**Trade Goods Expanded have been updated**

Changelog:
```
Updated to version 1.37.0.1 of the game Makharya helped with this one
Replaced 7 old trade good icons
Added proper modifiers to the ledger by new custom modifiers no more need for decisions to show custom effects
Some graphical bugs solved
Added ability to choose between old mine mechanics and new ones
Fixed some bugs with mine mechanics
Fixed munitions trade good building
Change to cloth map color
```
Big D OG May 11 @ 7:54pm 
update please.
Skyhark May 8 @ 9:41am 
New DLC, time to wait and hope the best mod updates, thanks eitherway. :)
Winston♿ May 7 @ 6:27am 
update please:steamsad:
XavierCZe May 5 @ 12:23pm 
pls update thx
rousyrunt44 Apr 30 @ 3:07pm 
Does this work with extended timeline?
Lazy Invincible General Apr 11 @ 9:47pm 
see I believed that but it works even with a province extension mod, heck I'm not even sure what mod I removed from the mod list that now lets it work properly
yeovil_lad Apr 11 @ 11:40am 
Hi, love this range of mods, however, whenever I build one of the new production buildings (tannery etc) the game crashes.
Matt Apr 10 @ 9:02am 
I've had the same issue as @feanorgz when running TGE as well as Beyond the Cape. Deactivating Beyond the Cape seems to fix it - I think because BtC adds new provinces, TGE doesn't know what goods to assign to them and fails to run. Doesn't crash the game or anything, just doesn't do anything.