Cities: Skylines

Cities: Skylines

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Sydney Opera House
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32.990 MB
Jun 11, 2019 @ 1:55am
Jun 11, 2019 @ 3:16am
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Sydney Opera House

In 1 collection by Robert
Some things in Sydney
73 items
Description
This is a 1:1 recreation of the Sydney Opera House, a globally recognised icon of Sydney. Along with my recreation of Sydney Tower and BadPeanut's excellent Sydney Harbour Bridge, this completes a triumvirate of Sydney icons for the contemporary Skylines community.

The download includes the Opera House and seven props featured in the building: two light props, two table sets (seating 2 and 4), an indoor bench, a lamp/reflector (no light effects were soft enough to include with this), and an installation of indigenous art featured inside the restaurant.

It requires no additional mods or assets to work, but if you pair it with my Bennelong Point Quay and Sydney Harbour lightpost assets, you could make something pretty nice! I used these to create the screenshots here. (I've also pictured the item on its own to make it clear that it doesn't come with the lights and ground pattern included). I've also released a prop pack of artwork from the Badu Gili light show which you can project onto the restaurant, and a prop pack of artwork from the 2016 Vivid Festival, which you can project onto the western sails.

It is a level 4 unique building, patterned after the vanilla Opera House, but with no in-game requirements besides basic road. To find the Opera House and any of its associated props with Find It, just type "soh"

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Asset information

Triangles: MAIN 33,266 (91.46 per square metre) / LOD 2,911 (8.01 psm)
Texture: MAIN 4096x1024 (D,A,S,I,N) / LOD 256x256 (automatically generated)

As always, I recommend using Loading Screen Mod to improve texture sharing, as this does include a submesh using the same texture as the main structure.
Popular Discussions View All (1)
1
Sep 8, 2019 @ 12:17am
合集
1318725072
104 Comments
Robert  [author] Dec 29, 2022 @ 3:03pm 
This is intentional to be the same as the small parking bay on the real one, which is accessed by tunnel. Basically use a small street or parking lot road as the connecting road. There's a gap in the wall to allow for a ramp underground.
Darkangel Dec 29, 2022 @ 6:00am 
Yes yours is a lot bigger and more detailed just like your improved version of centrepoint tower with your more detailed bottom steel wired structure and more detailed LUT and rendering besides making it bigger. The new opera house though has stairs that seem to go over my road i'm not sure how to place this properly so cars don't just go through the bottom stairs of the opera house.
Robert  [author] Dec 28, 2022 @ 11:36pm 
imho
Robert  [author] Dec 28, 2022 @ 11:33pm 
Mine's better.
Darkangel Dec 22, 2022 @ 6:12am 
There is already another opera house that you or someone else made
Robert  [author] Oct 8, 2022 @ 6:32am 
Every 3D model is made of triangles. That warning is the game released in 2015 gently suggesting that meshes should aim to be less than 15,000 triangles to save on cpu demand, but this model (like many complicated models) has a count higher than this.
terryfromoz Oct 8, 2022 @ 3:12am 
What does this mean "High Triangle Count on Mesh 33266/15000"
Robert  [author] Feb 19, 2022 @ 1:58am 
what is it
拦不住的小马达. Feb 18, 2022 @ 11:19pm 
have bug
TkEr Jan 6, 2022 @ 3:01am 
thx so much! :steamthumbsup: