Surviving Mars

Surviving Mars

Not enough ratings
Skynet Interplanetary Corp. (v2)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
440.195 KB
Jun 8, 2019 @ 6:45am
Aug 25, 2021 @ 3:27pm
3 Change Notes ( view )

Subscribe to download
Skynet Interplanetary Corp. (v2)

Description
Having lost the war to the Humans, Skynet has escaped to Mars. With few resources, applicable colonists, and a limit budget, the fight for survival continues...

Features:
- Colonists start with the Biorobot trait
- 1x Zeus rocket
- Drones/Rovers have 50% discount on stats

Bonus Tech:
- Battery Optimization
- Drone Swarm
- Low-G Drive
- Service Bots

* Sponsor reward fixed.
* Supply Pods bug fixed.
23 Comments
Hate Bear Sep 23, 2024 @ 6:44pm 
Is there any way you would consider updating this mod? It's unique and cool.
SomeLokalHero  [author] Sep 22, 2021 @ 4:10pm 
It could be an issue with the new DLC. It woks with all previous DLC, but I don't own B+B, so haven't been able to test it.
cep Sep 22, 2021 @ 3:18pm 
any idea why it shows not compatible ? i own all dlc
Hate Bear Aug 28, 2021 @ 9:25pm 
No big deal--I enjoyed the mod. There can't be any pressure unless we're paying you, lol. This is honestly a good faction for people that want a bit of an easier game, too, if they are played effectively. It can make the game simpler to pick skynet.
SomeLokalHero  [author] Aug 25, 2021 @ 4:00pm 
Actually, forget that. Still need to work on it. Sorry.
SomeLokalHero  [author] Aug 25, 2021 @ 3:29pm 
I think I've fixed the sponsor reward. Still not completely convinced, but I figured it's time to have a look at it again. I'll also look into adding more when I have more time.
Hate Bear Jun 10, 2021 @ 8:02pm 
I recently was able to get 100% terraform on everything with Skynet and I really enjoyed this faction. However, your mod seems like it doesn't work now with the latest update and it bugs out my mod list. Thanks for your work on it.
SomeLokalHero  [author] Oct 9, 2020 @ 2:42pm 
I never found them worth it. Sure they can bring in some quick coin, but they also use resources and take up space, space which could be used for workers, which is infinitely more useful. And profitable long-term :)
Hate Bear Oct 9, 2020 @ 1:49pm 
That is okay. I wanted to leave the feedback as much to help other players as for you, should you decide to work on it again. It is an interesting mod. I am also utterly shocked that you managed to play without tourism.
SomeLokalHero  [author] Oct 8, 2020 @ 10:38am 
Thanks for the feedback. I haven't looked at this game for quite a while, and haven't had any spare time to work on the mod.

I can't remember the exact specifics, but I didn't think you could get humans at all. If you're somehow "stealing" or injecting them into the colony, and it's breaking the mod, then I can only suggest not to do it. :)

I can't remember testing too much with tourists either, as I find them a hindrance and have never bothered catering for them in any of my games, so that could be a genuine bug.

Once I finally find some time in my life to update the mod, I will. I know the sponsor goals are broken. I was hoping to get them fixed, but life got in the way. I can't give you an ETA on the fix right now, unfortunately.

Thanks for using the mod though. I appreciate it. :)