Stellaris

Stellaris

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Gecko's Traits
   
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Jun 7, 2019 @ 8:45am
Jul 21, 2019 @ 1:12pm
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Gecko's Traits

In 2 collections by Superepicgecko
Brigsby's Palace
37 items
War of the Worms
8 items
Description
CURRENT VERSION: 1.8 (Updated 7/21/2019!)
Uploading on a sunday this week instead of the usual monday as I will be travelling tomorrow. 1.8 includes a couple icon tweaks, namely for wargear traits (biological pops) and reuse of some trait icons for robotic traits so that they are no longer just placeholders. There are also two new wildcard traits, one for biological species and one for machines.

IMPORTANT: Though not required, it is recommended you use this mod with my more trait picks mod available here https://steamcommunity.com/sharedfiles/filedetails/?id=1764318101

Inspired by RPG Traits, my trait mod is primarily for use by friends in modpacks but I figured the community might be interested in it as well. As of version 1.3, there are 31 working, English localized traits. Some may be lacking custom icons and so have a placeholder instead, but they are fully functional!

Also, I'm no longer going to update the list of traits here. Check the pictures to see the most recent additions.

Updated List of Traits as of 7/1/2019:

Skin Type:

Extremely Fragile
-40% Army Health
-15% Habitability
+4 Trait Points

Shallow Organs
-20% Army Health
-10% Habitability
+2 Trait Points

Thin Skin
-10% Army Health
-5% Habitability
+1 Trait Point

Waxy Skin
+10% Army Health
+5% Habitability
-1 Trait Point

Scales
+25% Army Health
+10% Habitability
-2 Trait Points

Carapace
+50% Army Health
+25% Habitability
-4 Trait Points

Living Tanks
+150% Army Health
+40% Habitability
-7 Trait Points

Food:

Terrible Farmers
-25% Food from Jobs
+2 Trait Points

Bad Farmers
-15% Food from Jobs
+1 Trait Point

Subsidized Farming
+15% Food from Jobs
-1 Trait Point

Famineproof
+25% Food from Jobs
-2 Trait Points

Energy:

Power Hogs
-25% Energy from Jobs
+2 Trait Points

Energetically Challenged
-15% Energy from Jobs
+1 Trait Point

Energy Efficient
+15% Energy from Jobs
-1 Trait Point

Extremely Energetic
+25% Energy from Jobs
-2 Trait Points

Minerals:

Awful Miners
-25% Minerals from Jobs
+2 Trait Points

Weak Miners
-15% Minerals from Jobs
+1 Trait Point

Subsidized Mining
+15% Minerals from Jobs
-1 Trait Point

Orewarriors
+25% Minerals from Jobs
-2 Trait Points

Unity:

Disloyal
-15% Unity from Jobs
+1 Trait Point

United They Stand
+15% Unity from Jobs
-1 Trait Point

We Are Legion
+25% Unity from Jobs
-2 Trait Points

Leaders

Anyone Can Lead
-1 Leader Skill Level
-35% Leader XP Gain
+2 Trait Points

Elite Leaders
+10 Leader Lifespan
+5 Leader Level Cap
+30% Leader XP Gain
-3 Trait Points

Work Ethic

Extremely Lax
-40% Army Damage
-10% Worker Production
+3 Trait Points

Relaxed
-20% Army Damage
-5% Worker Production
+2 Trait Points

Resolute
+10 Leader Lifespan
+20% Army Morale
+20% Army Damage
+10% Worker Production
-2 Points

Hardcore
-10 Leader Lifespan
+50% Army Morale
+50% Army Damage
+35% Worker Production
-4 Trait Points

Army Equipment

Crude Equipment
-25% Upkeep
-20% Army Morale
-50% Army Damage
-30% Army Morale Damage
(Plus negation of defense army damage, health, morale)
+3 Trait Points

Basic Equipment
-10% Upkeep
-10% Army Morale
-15% Army Damage
-20% Army Morale Damage
(Plus negation of defense army damage, health, morale)
+1 Trait Points

Premium Equipment
+10% Upkeep
+10% Army Morale
+15% Army Damage
+20% Army Morale Damage
(Plus bonuses to defense army damage, health, morale)
-1 Trait Points

Prototype Wargear
+20% Upkeep
+25% Army Morale
+35% Army Damage
+40% Army Morale Damage
(Plus bonuses to defense army damage, health, morale)
-3 Trait Points

Battlesuits
+35% Upkeep
+40% Army Morale
+50% Army Damage
+50% Army Morale Damage
(Plus bonuses to defense army damage, health, morale)
-5 Trait Points

Housing

Personal Bubbles
+10% Housing Usage
+1 Trait Point

Highly Compact
-10% Housing Usage
-1 Trait Point

Like Sardines
-25% Housing Usage
-3 Trait Points

Wildcards

Acidic Urine
+15% Mineral Production from Miners
-1 Trait Point

Electrical Discharge
+15% Energy Production from ... Power People
-1 Trait Point

Bulldozers
-25% Clear Blocker Time
-25% Clear Blocker Cost
-1 Trait Point

Expert Metallurgists
-10% Minerals from Miners
-10% Energy from Power... Power People
+20% Alloy Production from Metallurgists
-2 Trait Points


This mod should be compatible with any mod, as it doesn't overwrite any vanilla files (for now.)

Obviously, many more traits are planned. Feel free to report any bugs in the comments, as well as make suggestions as to what I should add next.

Thanks!

Do you enjoy my mods and want to support future development? Click the link below to donate! Even small donations are appreciated.


Donate here.[www.paypal.com]
Popular Discussions View All (2)
2
Jun 1, 2022 @ 5:00pm
Suggestions
Superepicgecko
0
Jun 7, 2019 @ 9:15am
Bug Reports
Superepicgecko
38 Comments
Superepicgecko  [author] Mar 11 @ 12:34pm 
It's been a hot minute, but there's an update in progress
FlamingScorpion27 Apr 10, 2022 @ 11:43pm 
If only he would update one of these days i shall declare war on the geck until he does
Voidfaire Wraithforme Sep 26, 2020 @ 4:24pm 
I still rely on this mod for a fair amount of my builds, so thank you for the lasting impact you've had for stellaris players. :)
Prand Mar 20, 2020 @ 10:43pm 
update
Rewasder Dec 6, 2019 @ 8:08am 
I'd love if you could update for lithoids, I've been playing with this mod since I started and I miss it :(
ekoparker Nov 17, 2019 @ 12:03pm 
The mod's kind of broken if you want to play lithoids. Prevents all trait picks
DragoonBlade Oct 28, 2019 @ 10:11pm 
Can't choose any of these traits with Lithoids.
minifoo50 Oct 26, 2019 @ 3:02pm 
just so you know, as a a lithiod species type you can't pick some or all of these.
키으기 Aug 17, 2019 @ 8:28pm 
Thank you I'll use it well
Rewasder Aug 17, 2019 @ 5:13pm 
Hey! could you add for the IA a trait similar to the -50% housing but for ameities usage? -50% amenities per pop at a 4 point cost. A big pop asembly at high cost would be awesome to have too(maybe again 50% for 4 points?). You can compensate with another trait, this time negative that would be minus jop production. Like -40% production but giving lots of points. This way we can have "cuantity over quality" kind of playstyle