Caves of Qud

Caves of Qud

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Qud Fishing
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May 31, 2019 @ 3:23am
Dec 5 @ 2:16pm
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Qud Fishing

Description
This mod adds fishing to Caves Of Qud! Now you can make or find a fishing rod and use it to capture delicious fish from various water pools!
To fish: first acquire a Fishing Rod and then interact with water. You will cast a line. If you are successful you will feel a tug on your line. Move away from the water to reel it in! (it might take a couple of attempts to reel in the fish, pass a turn to give up and let the fish go) If you have the Fishing skill you may cast a line and then pass turns to continue fishing.

Sitting on a chair increases your chance of catching things.

The skill "Fishing" is listed under "Cooking And Gathering". If you have the fishing skill then you can cast your line once and then wait by passing turns until you catch a fish. The fishing skill also drastically increases the variety of fish you can catch.

Fishing rods can be purchased from Argyve, created with Tinkering, or found throughout the world.

Sprites created by CuddlyClover: https://twitter.com/cuddlyclover

You can find the code and report issues on this plugin at: https://github.com/acegiak/qudfishing
45 Comments
Acegiak  [author] Dec 5 @ 2:20pm 
Updated and checked working for 1.0
Kinasin Jul 20 @ 1:54pm 
be cool if their was some recurring fishing tournaments!
Alleykat Jul 16 @ 2:59am 
Thanks for the mod. I think I'm also having an issue with the cooking recipe names? Made a recipe with a Mucarp that I caught in Joppa. The recipe name was generated with one of the ingredients being a blank space.
ez Jul 6 @ 2:43pm 
There appears to be errors with the fish names being used in cooking recipes, they show up as <missing...AdjectiveName1.> (approximation of what the error shows) in recipe names. Will update with error log if I find it next playthrough.
voido Jul 6 @ 1:04pm 
Yeah, you're probably right and that makes sense.
Acegiak  [author] Jul 6 @ 10:50am 
@voido that's a pretty cool idea. The reason it's only water at the moment is because I feel like the different liquids would need their own fish species which is a lot more work to create.
voido Jul 5 @ 5:09pm 
Would it be possible to have the ability to fish in liquids other than water? Obv there would need to be some kind of requirement, say new skills or highter tiers of fishing rods, but fishing in a pool of acid with not always positive results or in warm static for literary anything feels very... Qud-like? And like a recipe for interesting scenarios.
Acegiak  [author] Jul 3 @ 9:12am 
Update for latest Qud version 2024-06-03
ez Jun 12 @ 3:10pm 
=== Qud Fishing Errors ===
<...>\steamapps\workshop\content\333640\1756765609\Fishable.cs(121,22): error CS1061: 'Brain' does not contain a definition for 'FactionMembership' and no accessible extension method 'FactionMembership' accepting a first argument of type 'Brain' could be found (are you missing a using directive or an assembly reference?)
<...>\steamapps\workshop\content\333640\1756765609\Fishable.cs(122,22): error CS1061: 'Brain' does not contain a definition for 'FactionMembership' and no accessible extension method 'FactionMembership' accepting a first argument of type 'Brain' could be found (are you missing a using directive or an assembly reference?)
PascoaStOner Jun 10 @ 5:11am 
Mod broken as of the spring molten update