Left 4 Dead 2

Left 4 Dead 2

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Realistic Kar 98K Script (Scout- B Patrone/ high-explosive incendiary ball)
   
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Game Content: Weapons, Scripts
File Size
Posted
Updated
4.372 KB
May 17, 2019 @ 9:13am
Mar 28, 2020 @ 4:44pm
2 Change Notes ( view )

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Realistic Kar 98K Script (Scout- B Patrone/ high-explosive incendiary ball)

In 1 collection by barbinsnarshin
Realistic Weapon Scripts
235 items
Description
Changes the stats of the CSS Scout to be like a Mauser Karabiner Kar 98k:
Round: 7.92×57mm Mauser B (Beobachtung—"observation") Patrone
Damage: 115.766
Clip size: 5
Fire rate: Bolt Action
Recoil: 20.04
30 Reserve ammo
3 Comments
barbinsnarshin  [author] Dec 8, 2019 @ 10:00am 
In real life the particular round I chose for this mod was used for observation, exploding where it hit so german snipers could see if they were on target. On the eastern front it was quite common for the germans to use these rounds against the russian troops, though illegal, and when it hit someone their body would blow up.
barbinsnarshin  [author] Dec 8, 2019 @ 9:54am 
Nope, the ammo type is set to "Grenadelauncher" so anything it touches either blows up or, if it's not killed in one shot, stumbles.
Calm and Reasonable Person Dec 8, 2019 @ 6:25am 
I enjoyed it at first, thought it was balanced, until I come across a tank and it just stun lock him to death. Don't suppose there's a way to fix that?