Tabletop Simulator

Tabletop Simulator

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Smuggler Materials V1.8
   
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May 9, 2019 @ 3:35am
Jun 8, 2019 @ 11:22am
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Smuggler Materials V1.8

Description
This is my Smuggler custom class for Gloomhaven. This is still in alpha, and a lot more testing needs to be done to make sure everything is as balanced as possible. Please give it a try and let me know of any feedback or comments.

This pack containes all neccesary components to integrate the Smuggler into your campaign, or just for random scenario play.

Comes with:
-Smuggler hexagonal player piece
-Class Mat
-Class Ability Cards (29 total + 1 information card)
-Class Perk Attack Modifiers (15)
-Class Player Sheet
-Class Player Tokens
-Class City & Road Events (4 City + 2 Road)
- Class Personal Quests (2)
-Custom scenario connected to a Personal Quest

Still needs to be done:
-Solo Scenario & Item
-Balancing
-Formatting and resizing of some components
6 Comments
Rauhk Jul 18, 2020 @ 10:01am 
I made a mod patch on the Workshop you can find listed as the Smuggler Fantasy Setup Compatibility Version . That dropbox I gave will only contain mods that do not have a currently compatible Fantasy Setup mod.
Rauhk Apr 21, 2020 @ 8:17am 
Sure, take what you need:
Dropbox link [www.dropbox.com]
Grey Poupon Apr 20, 2020 @ 9:21pm 
@Rauhk can you share the dropbox link?
Rauhk Apr 8, 2020 @ 2:51pm 
Came back to say I also made a standee box, the kind the Fantasy Setup mod now uses for auto setup. I also used sniperdogg's automated setup script so you can just drap and drop a box for class setup. Happy to send you the drop box link if you ever want it.
Rauhk Mar 19, 2020 @ 9:25am 
Hi, I made a smuggler 2D standee with scripted HP bar (works with regenerate icon as well), token generator, token, envelope, and named the cards so they list the character in the initiative tracker. I did this so it would match the classes in the Fantasy Setup mod.
I also re-scripted the character sheet to match the style of other classes, but that's less useful since your sheet was scripted. A lot of classes didn't have that yet!

Would you like for me to give you any of those materials?
Shardey Jun 12, 2019 @ 7:21pm 
Many of the 'drop' abilities seem quite weak. For example adding 1 damage for each coin dropped seems like it's not worth it except in rare circumstances. I would suggest having a 'basic' effect in each card which then can be augmented by Drop. Some cards already do this.