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I'm about halfway done. I've modified all the DLC recipes, will move on to the vanilla ones, and am writing a tool to allow much easier editing of the ItemStatModifications data table, which allows me to modify the stats of DLC items.
Also got a server up and running Conan Exiles, which I'll use for testing the mods in a proper multiplayer environment. If all goes well, expect it to be open to the public within a month or two.
other than that i think this mod is great
Each aspect of the game I change to remove the grinding, will have it's own mod file.
My next plan after rebalancing mobs, is rebalancing the items. I'll buff iron and steel damage, and make the next tiers just improve durability. Epic armours will be removed, with the stats being dictated by it's type.
Light armour will all have the same stats as each other, medium armour will have more than light, and heavy much more than medium. I'm tempted to also change the damage formula, so it's just flat, and then change the armour values accordingly. Like in Fallout New Vegas; 85 armour is 85% damage reduction, for example.
But not the Animals - some of the "normal ones" (exclude Monsters) got to much power for me... but balance the humans is a nice first step! keep it going!!
* "next Mod" - means an update or a separate mod?