Stellaris

Stellaris

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Developing Ethics and Origins [2.3.*] (DISCONTINUED)
   
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May 8, 2019 @ 11:02am
Jul 2, 2019 @ 11:52am
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Developing Ethics and Origins [2.3.*] (DISCONTINUED)

Description
THIS MOD IS NOW DISCONTINUED BECAUSE THE DEVS ARE PLANNING TO ADD ORIGINS TO THE GAME!

Yes, I could just have "Developing Ethics" but I think that the concept is extremely niche so it's not worth developing in my opinion.

This is a work-in-progress mod that limits the early game to one origin civic and mostly clears governing ethics for more flexible empire choices by allowing empires to shape themselves as the game progresses. Do you have genocidal empires near you? Maybe you should become militarist. Found some aliens that are good for being slaves? Try xenophobe or authoritarian. Thinking of going the psionic path? Become spiritualist. More depth in this game's phase where diplomacy would become more prevalent helps the game more IMO.

This mod is best used when creating a new game. Otherwise, you won't really have the experience of actually thinking about how to develop your empire's ethics.

Features
  • Your empire will start off not having any ethics (wait 1 in-game day for it to happen), with some exceptions. This will allow empires to adopt ethics as they progress through the game. Over the course of the game, you will gain opportunities to gain ethics as the game progresses. You could also just embrace a faction if you really can't wait. Note that ethics choices during empire creation DO MATTER for the sake of governing ethics attraction!
  • You will start with only one origin civic of your choice but you'll gain a civic slot at Colonial Centralization tech to make up for it. However, reforming your government will cost more as civics are supposed to be a big boost to your empire.
  • You CANNOT pick most vanilla civics in the game BUT some of them are made to become origin civics. I also attempted to re-balance the origin civics so that some are actually viable (one notable change being Criminal Heritage branch offices cannot be closed and they have some economic boosts).
  • One standard origin civic (Star Seekers) that gives you a lot of planetary sensor range for early-game scouting knowledge and a standard sub-light speed boost.
  • Vanilla civics are changed in general.
  • Ethics changed in general. (Only ethics attraction for now, only notable ethics change is swapping the modifiers of xenophobe and pacifist)
  • When an empire attempts to war a corporate empire with the Expel Corporation CB, the corporate empire will no longer default to having a subjugation war goal and status quo for this type of war is normalized to being a regular status quo instead of closing all branch offices.

Compatibility
This mod should be compatible with most mods. However, if they change the following, there may be problems:
  • common/ethics/00_ethics.txt
  • common/personalities/00_personalities.txt
  • Pretty much every vanilla file in common/governments/civics (except for special civics)
  • events/anomaly_events_3.txt
  • events/crime_events.txt

For those who are using a civic mod or created one, refer to this.

To-Do
-Have more origin civics that are available to players without any DLC.
-Tweak/balance stuff based on feedback.
-Look into balancing ethics and ethics attraction.
-Make the AI better at utilizing this system.

My Stellaris Mods
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Popular Discussions View All (2)
0
May 10, 2019 @ 11:59am
PINNED: Changes to Civics
Kiyosan
0
May 8, 2019 @ 11:41am
PINNED: For Civic Mod Creators
Kiyosan
27 Comments
Kiyosan  [author] Oct 21, 2019 @ 5:19pm 
@Gavril: If there's enough demand, I may reconsider. Currently have only 1 actual modded generic origin though and announced origins like "Prosperous Unification" would probably be something like the one I have anyway.
Gavril Oct 21, 2019 @ 7:54am 
Wait Wait! I would love a developing ethics mod! And your origins may not be included! I really hope you will be willing to take another look at this after the 'patch' hits!
Kiyosan  [author] Jul 14, 2019 @ 7:46pm 
@Halo Violetta Zappa: I thought about it but chose against it because it might give democracies and oligarchies/corporations a big edge (especially oligarchies/corporations because of agendas and +1 ethic every 20 years). This also made me think about changing the files for factions again as well so I might actually consider reverting to the 6/5 version, which would still work fine with the current version except for a few random things to iron out.
coolnut10 Jul 9, 2019 @ 4:13pm 
what do you think of the idea of having elections also shift your ethics?
like, for example, if a leader which represents a faction wins the election, your ethics shift toward the ethic his faction represents. i suggest this because while i may have 70% of my empire xenophile, my ethics are not at all xenophlie and the xenophile ruler is constantly re-elected.
Kiyosan  [author] Jun 21, 2019 @ 10:14am 
UPDATE:
-Idealistic Foundation civic now actually available for corporate empires.
-Changed Idealistic Foundation localization to say that it keeps all of your ethics at game-start.
-Created 3 opportunities for regular empires that don't have at least 3 ethics points used up to choose ethics as game goes on (because that's literally the point of this mod) when: 1) having a neighboring empire of any kind OR 15 years have passed since game start. 2) 5 years have passed after the Galactic Market is founded. 3) 1 year has passed after the Mid-Game start year.
-Removed changes for dealing with reform government and embrace faction influence cost for the sake of compatibility and because of the above change.
-The two previous changes fixes a version change oversight (used to work in another previous patch but didn't last patch) where the AI would not even try to embrace factions to gain any ethics.
warriorandtoaster Jun 17, 2019 @ 10:14am 
Ah, that's it. Nevermind me then, mod's working a-ok!
Kiyosan  [author] Jun 17, 2019 @ 8:56am 
@warriorandtoaster: If you picked the Idealistic Foundation civic, your ethics will not be wiped. I'll add localization to say that. Also, you have to wait a day for the ethics wipe to happen but I think you already did that since the AI was ethics-wiped.
warriorandtoaster Jun 17, 2019 @ 7:35am 
To be even more precise, the player doesn't get their ethics wiped, but the AI players do.
warriorandtoaster Jun 16, 2019 @ 10:45pm 
Oh, to be more precise, the hidden event that wipes your ethics doesn't happen. I can still see the civic changes and faction embracing is cheaper than vanilla.
warriorandtoaster Jun 15, 2019 @ 11:43pm 
Beta patch stopped this from working, I think.