RimWorld

RimWorld

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Makeable Artifacts
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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236.229 KB
May 7, 2019 @ 11:14am
May 22, 2024 @ 3:35am
15 Change Notes ( view )

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Makeable Artifacts

In 1 collection by Proxyer
Proxyer's RimWorld Japanese Mods
219 items
Description
Description:
This mod makes it possible to create the following artifacts:

There are four types that can be created:
psychic insanity lance
psychic shock lance
psychic animal pulser
psychic soothe pulser
vanometric power cell
infinite chemreactor
psychic emanator

This mod is safe to add save games and you can safely delete this mod after deleting the bill being created in the game.


Newly added research:

Lost technology
Research the relics of ancient civilization and revive the how to making artifacts.

- psychic insanity lance
- psychic shock lance
- psychic animal pulser
- psychic soothe pulser

Required research : starflight basics
Research cost : 8000


Vanometric power cell
Produce the vanometric power cell. This generates free energy, forever, without using fuel. This technology is developed by archotech AIs, and is beyond even most glitterworld societies.

Required research : Lost technology
Research cost : 16000


Infinite chemreactor
Produce the infinite chemreactor. This generates free chemfuel, forever, without consuming materials. This technology is developed by archotech AIs, and is beyond even most glitterworld societies.

Required research : Lost technology
Research cost : 16000


Psychic emanator
Produce the psychic emanator. This ancient device that projects a soothing psychic field around itself. This technology is developed by archotech AIs, and is beyond even most glitterworld societies.

Required research : Lost technology
Research cost : 16000


Workbench:
Can be make on fabrication bench.
It will be added to the bill when the required research is complete.


Material and cost:

Make Artifacts
Four types of artifacts (psychic insanity lance, psychic shock lance, psychic animal pulser, psychic soothe pulser) require the same material cost.

Advanced component x10
Steel x 25
Plastic steel x 30
Uranium x 5
Gold x 2


Make vanometric power cell
The production of a vanometric power cell requires one of four types of artifacts (psychic insanity lance, psychic shock lance, psychic animal pulser, psychic soothe pulser) and several other materials.

Artifacts x1
Advanced component x3
Steel x 10
Plastic steel x 30
Uranium x 5
Gold x 20


Make infinite chemreactor
The production of a infinite chemreactor requires one of four types of artifacts (psychic insanity lance, psychic shock lance, psychic animal pulser, psychic soothe pulser) and several other materials.

Artifacts x1
Advanced component x5
Steel x 50
Plastic steel x 30
Uranium x 10
Gold x 10


Make psychic emanator
The production of a psychic emanator requires psychic soothe pulser, AI persona core, and several other materials.

Psychic soothe pulser x1
AI persona core x1
Advanced component x5
Plastic steel x 50
Uranium x 5
Gold x 10


Working time:
All artifacts can be created on the fabrication bench.
Each artifact is 60000 Tick (Real time 16 minutes 40 seconds / 24 hours in the game)
vanometric power cell production is 120000 Tick
infinite chemreactor production is 140000 Tick
psychic emanator production is 120000 Tick


Required skills:
Crafting artifact : Crafting Level 12
Crafting vanometric power cell : Crafting Level 15
Crafting infinite chemreactor : Crafting Level 15
Crafting psychic emanator : Crafting Level 15


Translation:
English, Japanese, Korean, Russian, Simplified Chinese.


Popular Discussions View All (2)
1
Oct 7, 2022 @ 4:04am
Suggestion: Add archotech body parts?
Valamyr
0
Mar 15, 2024 @ 8:40pm
BuckUp Link
Proxyer
50 Comments
Proxyer  [author] May 22, 2024 @ 3:36am 
Update : 22 May, 2024
v1.5.2
- Adjusted the research location.
Proxyer  [author] Apr 17, 2024 @ 10:20pm 
Hello دانيال أيفان مولا.
Your wellcome! Hava a fun! :HentaiGirlLinda_like:
دانيال أيفان مولا Apr 17, 2024 @ 10:15pm 
thanks man!
Proxyer  [author] Mar 17, 2024 @ 7:40pm 
Update : 18 Mar, 2024
v1.5.1
- Fix research-related xml errors.
- Added v1.5 elements to research defs.
- Added new translations in Research Translations.
- Added new folder for v1.5.
Proxyer  [author] Mar 13, 2024 @ 7:30pm 
Update : 14 Mar, 2024
v1.5.0
- Update tags for Rimworld 1.5.x.
Proxyer  [author] Jun 7, 2023 @ 10:00am 
@Elvis
Your wellcome! :cupup:
joyboy Jun 7, 2023 @ 9:26am 
you are the goat. thanks again
Proxyer  [author] Jun 7, 2023 @ 9:04am 
Update : 8 Jun, 2023
v1.4.1
- Update RimWorld 1.4.3704.
- Reduced the required skill level required for creating various artifact items.
This change is applied only to 1.4.

[h1]Required skills :[/h1]
Crafting artifact : Crafting Level 15 => 12
Crafting vanometric power cell : Crafting Level 18 => 15
Crafting infinite chemreactor : Crafting Level 18 => 15
Crafting psychic emanator : Crafting Level 18 => 15

I would like to thank @Elvis for suggesting this change.
Proxyer  [author] Jun 7, 2023 @ 8:20am 
@Elvis
OK. It may be better to review the required skill level. I will change the required skill level and test it. Thank you for reporting.
joyboy Jun 7, 2023 @ 5:56am 
thanks for the respond, btw i got your point from the previous comments of yours.
but :D :D i want to customize it for my own gameplay, at least i wanna reduce required skills points. all of my crafters are like beetwen 13-15. i edited recipedefs file but it didnt effect the game