Garry's Mod

Garry's Mod

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SProps Workshop Edition
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Content Type: Addon
Addon Type: Model
Addon Tags: Build, Fun
File Size
Posted
Updated
336.683 MB
Aug 27, 2013 @ 5:42pm
Jul 25, 2021 @ 8:00am
27 Change Notes ( view )

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SProps Workshop Edition

Description
GITHUB MIRROR: https://github.com/shadowscion/sprops

ATTENTION: This and the github mirror are the ONLY official uploads of SProps. DO NOT DOWNLOAD SPROPS FROM ANYWHERE ELSE. FOR THE SAKE OF CONSISTENCY AND THE REMAINING SANITY OF THE BUILD COMMUNITY PLEASE DO NOT REUPLOAD OR REDISTRIBUTE ALL OR PARTS OF THIS ADDON, THIS INCLUDES CONTENT PACKS OR "LITE VERSIONS".

SProps is a comprehensive model pack designed to supercede PHX by improving upon it and eliminating its faults. For builders, this means a much wider selection of shapes and sizes presented in an organized format.

Features:
• Over 3200 unique models
• More size variety than PHX
• Many shapes that PHX lacks all-together, such as cylinders, domes, and rings
• Organized. PHX is a mess because it had many contributors. SProps was made by me, so everything is consistent.
• Complex shapes have LOD models to help with FPS on high-prop contraptions.
• Accurate dimensions with model names representing them. In SProps, 12 is 12.

If you build something nice, send me an image of it! I love to see my work being used.

Created by shadowscion -- this is the official workshop page, if you find another, please report it.

Credits:
- pac
- brahe
- r0nii
- Neatro

Popular Discussions View All (20)
147
Apr 9 @ 2:54pm
PINNED: Bug Reports: Post them here!
shadowscion
52
Jul 18, 2021 @ 10:10am
PINNED: Post Your SProps Contraptions Here!
shadowscion
24
Nov 18, 2016 @ 1:10am
Standardized props without standardized railways
⟸🄱🄴🄽🄳🅁🄰🄶🄾🄸🄰81037⟹
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642 Comments
mindfulObservant May 13 @ 6:57pm 
to anyone with this issue: if your models are all errors randomly, just resub to the addon and reload the game
ChunderDownUndeR Apr 10 @ 6:54pm 
Hi my train addon spawnlist isnt working pls fix <3
Szpieg2000 Mar 17 @ 10:33am 
I got a question, I want to add my custom TF2 Weapons spawnlist stuff to the GMOD workshop, i know how to upload maps and such but i have no idea how to upload this kind of stuff, Like what's the file directory
BEan Mar 16 @ 1:48pm 
its really fun watching the models load in in the corner when you open a category
r0nii Feb 6 @ 9:00am 
hi it's me again. Wanted to talk about F G and G big wheels and other stuff. I've send you invite
shadowscion  [author] Jan 20 @ 5:10am 
the third is what i have always assumed

not really a problem if you just pick a scale and stick to it
mistzy ♥ Jan 19 @ 3:20pm 
there's a problem, then. To quote the Valve software developer wiki, at https://developer.valvesoftware.com/wiki/Dimensions#Source_Engine_Scale_Calculations
Note: Hammer units are equal to 3DSMax's generic units. Same rule applies for Blender (both pre 2.79 and 2.8+)
1. Maps, architecture and some prop models use a scale of 1 foot = 16 units. This means that 1 unit = 0.01905 meters.
2. Skyboxes (which are 1/16th scale of ordinary maps) use 1 foot = 1 unit. This means that 1 unit = 0.3048 meters.
3. Human Character models and certain other models for Source Engine currently use 1 foot = 12 units.

Any idea which SProps might fall under..?
shadowscion  [author] Jan 19 @ 2:52pm 
they use source units, whether those are inches or whatever, i have no idea
mistzy ♥ Jan 19 @ 11:06am 
Heyo! I know you said that the props have accurate dimensions and model names, but I couldn't help but wonder what unit they're measured in? I know it's probably in Source units, but I need to be able to do things in inches and feet, as that's what my current project's resource material uses.
Thanks for whatever help you can give!
Sky Aria Violet Dec 30, 2021 @ 8:18am 
Boss, to upgrade textures youd have to update your model details n such in settings/options in-game.