Left 4 Dead 2

Left 4 Dead 2

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(OBSOLETE) CS:S-M60 Unlocker [Admin Sys + CWB + Lt. Rocky's]
   
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Game Content: Weapons, Miscellaneous
File Size
Posted
Updated
1.096 MB
Apr 25, 2019 @ 4:54am
Dec 28, 2020 @ 3:56am
4 Change Notes ( view )

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(OBSOLETE) CS:S-M60 Unlocker [Admin Sys + CWB + Lt. Rocky's]

In 1 collection by Moon Moon
CS:S-M60 Unlocker - Compatibility Mods
2 items
Description
OBSOLETE AS PER LAST STAND UPDATE

CREDITS:
> Lt. Rocky
> Rectus
> The6thMessenger (me)
> Rayman1103

The CSS-M60 Unlocker is a merged version of Custom Weapons Base by Rectus, and Lt. Rocky's CS:S unlocker which offers a bit more flexibility than Rectus' Version, and integrated with Rayman1103's Admin System ( https://steamcommunity.com/sharedfiles/filedetails/?id=214630948 ).

The CSS-M60 Unlocker rerolls Rifles, Snipers, SMGs and Specials into different weapons.

Rifles: M16, AK47, SCAR, and SG552
SMG: MAC-10, UZI, MP5
Sniper: Mini-M14, G3, Scout
Specials: Chainsaw, Grenade Launcher, M60, AWP

The Specials have been rerolled into four different weapons, the Chainsaw, the Grenade Launcher, the M60, and now the modified AWP. The mod includes rebalance of Scout and AWP, in which Scout has more damage to compensate, while the AWP uses Grenade-Launcher ammo which lowers ammo count but stumbles even a tank upon hit aside from a monstrous damage.

AWP Interval: 1.15s
AWP Damage: 600
Scout Interval: 1.15s
Scout Damage: 235

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HOW TO INTEGRATE TO CUSTOM CAMPAIGNS?
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1.) Extract the contents -- whether it's the CBW of Rectus, or this; and the Custom Campaign in question. If it's a multi-part campaign, you should extract all of it, and consolidate into one big pack.

2.) add the vscript files within the custom campaign folder, these files should be within the vscript folder:

> scriptedmode.nut
> custom_weapon_controller.nut
> admin_system (FOLDER)
> admin_system.nut
> director_base.nut
> cssunlocker.nut
> custom_css_unlocker.nut

3.) Add the lines ";flamethrower;barnacle;m72law;syringe_gun;custom_ammo_pack;bow;custom_shotgun;sentry;laser_pistol" by the "MeleeWeapons" within the txt-file within the missions folder of the campaign-folder. It should look something in the lines of:

"meleeweapons" "riotshield;fireaxe;crowbar;golfclub;katana;baseball_bat;knife;flamethrower;barnacle;m72law;syringe_gun;custom_ammo_packs;bow;custom_shotgun;sentry;laser_pistol"

4.) Drag the entire folder of the custom-campaign at the vpk.exe to package it. It's prudent to change the addoninfo.txt to label the package differently for identification.

5.) Put it on your addons folder, disable the default workshop addons and enable your custom custom-campaign, start the game, and enjoy.
14 Comments
Mineiro Gaming Aug 31, 2020 @ 5:20pm 
Thanks mate, gonna try that
Moon Moon  [author] Aug 30, 2020 @ 8:04pm 
This is old and not really updated for Admin System 2.0. Anyways just use one.
Mineiro Gaming Aug 30, 2020 @ 1:57am 
Cool stuff but I have a problem here:
Im using Admin System and Admin System 2.0....does this causes problems?
Only the 'nade launcher and the M60 spawns every now and then, do you have any idea what's the problem?
...I literally have to use 2 css unlockers for the weapons to spawn and even then it never spawns either the SCAR or the military sniper lol
Moon Moon  [author] Jan 24, 2020 @ 4:07pm 
@Qwazzy yeah I did my best. xD
DWBoyGamer Oct 12, 2019 @ 8:19am 
Could you make mod which is otherwise same as this but without Custom Weapons Base thing and with default CSS weapon stats (every weapons would do same damage as in LT. Rocky's CS:S unlocker and AWP would not be considered "Tier 3" weapons)
Seriff Pilcrow Oct 6, 2019 @ 7:26am 
The tutorial on integrating this into custom campaigns works sometimes, but it seems to mess up the crescendo events in others. The finales of RMS Titanic and Diescraper skipped immediately to "get to the chopper/lifeboat" mode without going through the usual "horde, tank, horde, tank" pattern.
YGfish Aug 21, 2019 @ 10:56pm 
Sometimes the administrator plug-in will fail and the local server will be opened. Could you please check it? Thank you
GS-Dolan Jul 16, 2019 @ 8:33pm 
Yeah, sure. keep ur shit then.
Moon Moon  [author] Jul 16, 2019 @ 5:05pm 
No, the Workshop is just where mods are submitted, there are plenty of other mods too that require a certain amount of manual installation, stop justifying your inadequacy. So how do you consolidate the dozens of other mod with conflicts? You don't just use them? If you can't do this simple task, you aren't going to enjoy the modding scene, like I said you shouldn't be modding.

As far as I'm concerned, it is working, and that's all it intends to do. Why don't you ask the other skin authors to make a version without scripts on their skins? I'm fairly certain they'd just tell you to manually do it as well.
GS-Dolan Jul 16, 2019 @ 10:32am 
Of course not.

I'm just an user, this place is where mod makers share their creation with people who do not know how to mod. If you don't want your mod to be desirable, maybe you shouldn't post it here.
(it just causes the game to crash periodically btw so whatever, no point on using it, just scheiße all around)