Invisible, Inc.

Invisible, Inc.

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Archive Mod Agents
   
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11.163 KB
Apr 19, 2019 @ 11:40am
Nov 9, 2022 @ 10:16am
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Archive Mod Agents

In 1 collection by wodzu_93
Invisible Inc. Community Modpack
37 items
Description
This mod adds archive versions of agents found in Mod Combo by Shirsh. Said mod is required to run this one.

Version 1.8


Loadouts:

Archive Pedler:

Prototype Frame augment:
Each 5 tiles sprinted increases melee KO damage by 1, resets when sneaking or using a melee attack. Adds 2 layers of Dermal Armor which can block a weak shot each. Dermal Armor repairs itself between missions. User can't be KO. +4 max augment slots, -4 AP while sprinting.

Volt Disrupter 1

Verticular Lance


Archive Mist:
Mainframe Sensory augment:
KO the user for 2 turns. Breaks 2 firewalls on every device in range. 15% chance to convert Daemons on mainframe devices into Algorithms.

Riot Dart

Camera Canister


Archive Ghuff:
Thorough Detective augment:
Use on self to uncover nearest guard. Use once per already looted safe to gain more Credits. Costs 2 AP. User can't sprint.

Volt Disrupter 1


Archive N-Umi:
Neural Drone Uplink:
Take control of a Drone in range for 4 additional turns. Uses attack.

Volt Disrupter 1

EMP Pack 1


Discord Link:
https://discordapp.com/invite/aQrXEse

Non-Steam Download:
https://www.dropbox.com/s/m366370fyksu3cy/ArchiveModAgentsV1.8.zip?dl=0
13 Comments
Philadelphus Dec 17, 2021 @ 12:09am 
Hey there! Great mod. I'm trying it right now with Archive Ghuff, and I was wondering if it would be possible to change the icons for his two augment abilities so they're different? I've nearly clicked on his guard-finding ability several times when I mean to search a safe. If it's not possible since they're from the same augment, maybe you could give him an (exclusive?) item for the safe-searching ability. Just a thought since he only has the one starting item.
I'd also like to second the request for an option to allow either on-file or archive versions of each agent to spawn in detention facilities. Sometimes it's nice to choose, sometimes it's fun to be surprised. :)
wodzu_93  [author] Apr 19, 2020 @ 6:11am 
It means that, by default, On-File versions will be in detention centers, unless you disable those appearing there under Shirsh's Mod Combo options.So you can pick which ones you want.
Hypoxia Apr 18, 2020 @ 5:18am 
Thanks for this Mod! On a side note, in the campaign start options their is an option to:

"Enable archive versions of the following agents (Peddler, Mist, N-Umi & Ghuff) in detention centres if the on-file versions are not available"

Please could you offer some clarification on what that means, does it mean I have to kill the on-file version by leaving them behind on a mission before obtaining the archive version?
Pelandes Apr 16, 2020 @ 6:44am 
Ok, I'll see to it. Watch the mod_corner chat, please.
wodzu_93  [author] Apr 16, 2020 @ 6:35am 
Alternatively, upload the log to OneDrive or Dropbox or something, and then post the link to it here.
wodzu_93  [author] Apr 16, 2020 @ 6:35am 
And sorry, I accidentally deleted the comment.
wodzu_93  [author] Apr 16, 2020 @ 6:35am 
There is a Discord link above, you can join our server and post the link there.
wodzu_93  [author] Apr 16, 2020 @ 6:19am 
Just saying it crashes doesn't tell me anything. Please upload the log from the game, after it crashes, somewhere and link it, so I can see what's going on. Log is in Documents/Klei/InvisibleInc/logs.
Pelandes Apr 16, 2020 @ 6:17am 
I think this mod is causing crashes. I just went through my entire list to find what causes a crash on start-up, introducing them one at a time, and this appears to be the offender. Which is a pity, since this was an entertaining mod.

You may want to look into it.
wodzu_93  [author] Jun 11, 2019 @ 4:17am 
Yes, that is exactly what he's supposed to have. I just forgot to add that trait to the agent template.
Fixed now.