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https://steamcommunity.com/sharedfiles/filedetails/?id=3066628535
And modified pathfinding:
https://steamcommunity.com/sharedfiles/filedetails/?id=3186856217
Fixed problems for me.
NO-ANIMATION ATTACK FIX BY MUTANTS (and other custom races btw...)
https://steamcommunity.com/sharedfiles/filedetails/?id=2246962386
This mod (read description!) solved the problem.
I'm using More combat animation & Great animation mods with this one - and all now looks great.
"If you want to make mods based on this mod (like balances, equipments, new NPCs or factions), feel free to do it."
Guess author is ok. GL with modding btw, looking forward to what you'll make :)
From my experience after I'm touching something via FCS it usually becomes broken :-D
Fortunately this "bug" is not a big problem and doesnt break balance if I'm not trying to exlploit it ;)
Thanks for answer anyway:)
Hope I'll find more mutants, two so far.. (:
1. Find a mod for whatever combat mod you're using, specific to the Super Mutants (More Combat Super Mutants, ect)
2. Using the FCS, you select this mod and your combat animation ones. Enter the Super Mutant file under races and add 'Animation' and select the ones you need from the list.
If custom races don't get their animations entered, they'll stand and do nothing when attacking.
especially when making them bigger via plastic surgeon (:
awesome mod, thank you :)
only one thing is kinda cheaty
my mutant often uses attack with no animation (instant)
with both vanilla and other mods weapons
it actually allows to do some hack-n-slash to just click to the death anybody (every 3-4 attack is unparryable stealth strike) :)
maybe it should be patched..