Risk of Rain 2

Risk of Rain 2

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In-Depth Commando Guide
Vytvořil RobinValentine a spoluautoři (1)
An in-depth guide on the first survivor in the game
   
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Summary
Commando is the most well rounded, reliable character. His kit is really simple but powerful. It is obvious why he is your first character as all of his skills really teaches you how the game works. Despite being simple, he still has a lot of room for a player to grow and learn how to use him.

if there is anything I missed, something you disagree with, or anything else you'd like me to cover let me know in the comments :)

Formatting, visuals & general quality control done by Blixtmen.
How to Unlock
Well... you kinda start with him.
Double-Tap

  • Does less damage the further it travels.
  • The longer you hold on to it, the more spread it gets, meaning you become less accurate at a range.
  • The above two mean he likes to be up close to his targets
  • To accurately attack long distance targets you want to fire in bursts. Let go once you see the crosshair start to flare.
  • Is great with on-hit effects.
Phase Round

3 second cooldown

Main Usage
This is your best waveclear option and does respectable damage to a single target. because of it's insanely short cooldown you should always be using it. however because it is you best waveclear option you should always try to hit as many possible targets as you can.

Other Properties
  • Phase Round resets the weapon spread on Double-Tap
  • Phase Round fires at the same rate as Double-Tap making it so it is modified by attack speed if you have Backup Magazines
  • Phase Round cancels out Suppressive Fire
Tactical Dive

4 second cooldown

Because of it's freakishly low cooldown if you know how every enemy works, you can basically never take damage. Movespeed increases distance. Can be used while using Suppressive Fire, cannot activate Suppressive Fire while rolling.

Suppresive Fire

9 second cooldown

General Info
  • Your highest damage skill
  • Does less damage the further it travels
  • Better to use on large enemies than crowds.
  • Can make killing imps easier and can stop golems from shooting their laser
  • Attack speed reduces how long you are shooting

Spread
This skill resets the spread on Double-Tap and has spread of it's own. If you use Double-Tap right after Suppressive Fire you keep the Suppressive Fire spread. This can be avoided by using Phase Round right after Suppressive Fire, then use Double Tap. Just be careful to not accidentally cancel Suppressive Fire with Phase Round.

Tactical Fire
Tactical Dive can be used while using Suppressive Fire, cannot activate Suppressive Fire while rolling. This makes an otherwise unsafe skill, safe. Using this makes it so you can dodge attacks while you are using Suppressive Fire
Item Guide
Commando can make equal use of every item. His kit is so well rounded and the item pool just works so well with him that instead of tiering each item and talking about what you should pick up, I'm going to go over how items interact with him. I won't be going over every item like usual, just ones that stick out.
  • Tougher Times, Monster Tooth, Personal Shield Generator, Medkit, Leeching Seed, Harvester's Scythe, Infusion, Dio's Best Friend, Rejuvenation Rack, Foreign Fruit, Gnarled Woodsprite: Survivability lets you... welll... stay alive.
  • Goat's Hoof, Energy Drink, Hopoo Feather, Old War Stealth Kit, Wax Quail, Hopoo Feather : Mobiity helps you dodge attacks and roam the map faster so you can avoid the difficulty scaling higher than you gear.
  • Len's Maker Glasses, Tri-Tip Dagger, Sticky Bomb, ATG Missile MK. 1, Runald's Band, Kjaro,'s Band, Ukulele, Sentient Meat Hook: Hands down, Comm has the best on-hit power in the game. Between Double-tap and Suppressive Fire, there is no reason you should not be grabbing these as your primary damage.
  • Soldier's Syringe, Warbanner, Predatory Instincts, and Berserker's Pauldron: Attack speed means more shots which means more on-hit whic = win
  • Bandolier, Alien Head, Brainstalks, and Hardlight Afterburner: Your cooldowns are already so freakishly low that these are almost overkill. However, it makes you more consistent and way stronger.
  • Backup Magazine: Phase Round is a fantastic skill and because of it's low cooldown, you can easily reach a point that you use Phase Round as often as if it were your M1.

Počet komentářů: 17
CharKing 8. čvc. 2021 v 13.53 
or just get 10 tri point daggers and get 40 stacks of bleed in like 10 seconds
FireEmblemIsTrash 25. říj. 2020 v 21.02 
No offense but you might wanna update this so you dont keep getting insulting comments.

Cos tbh this guide is awful, but not to insult ya. Stay safe during Quarantine :steamhappy:
transgender digital nomad 5. čvn. 2020 v 6.31 
Awful guide lmao
Paladin Who 11. led. 2020 v 5.06 
CrazyLasagna I feel the same way, but I think it's actually that he's TOO well rounded. without a focus on a certain role he kinda falls flat without a niche to fill. With all the other characters, it's easy to find a certain aspect to pick and roll with it, thus meaning that when you get to the later rounds, you know what you should be targeting and avoiding. Commando doesn't really have that. The low DPS doesn't really help either
[COS] CrazyLasagna 30. zář. 2019 v 20.07 
Honestly, I think Commando is the weakest character. He doesn't deal very good DPS without certain items, items that would be even better on even better characters. He also severely lacks in AOE making him not really all that well rounded. If you want a overall good character, I think MUL-T is FAR superior.
Neo_Prime 23. zář. 2019 v 5.59 
update about new skills pls?
Enter the Domain 7. čvc. 2019 v 19.30 
@Block It locks onto whichever target is closest to your crosshairs and character. So yeah, it has outright auto aim on targets. And 100% accuracy as long as it does. But it can make it hard to target larger enemies if smaller enemies are around. i find it useful for instantly clearing the skies when you can't afford to stop and aim. Just delete em.
Block 13. dub. 2019 v 23.14 
In my experience, it seems that suppressive fire might have a slight auto aim. For example, it is very easy to take out far away wisps with one use of the move (or two if they are very close to each other). Someone might want to test it themselves to confirm this.
GhoulPostin' 13. dub. 2019 v 12.05 
I'd also like to drop that commandos's spread isn't as bad as it simulates in the crosshair? I've checked with no hud and it looks like I can still hit wisps reliably with held fire.
The biggest downside is the damage falloff from basically rolling distance.
GhoulPostin' 13. dub. 2019 v 11.54 
Can also confirm for no invincibility, unfortunately.. Gotten thumped by both a golem and a vagrant inbetween their attack.
Rolling still helps against fall damage though, as funny as the animation in the air is.