Arma 3
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conqu3st - Camp Maxwell
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Type: Infantry
File Size
Posted
Updated
727.471 KB
Aug 16, 2013 @ 3:06am
Sep 15, 2013 @ 1:32pm
4 Change Notes ( view )

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conqu3st - Camp Maxwell

Description
conqu3st - Arma 3 Multiplayer Gamemode
by wildw1ng

==============================================================================

description:
Three Teams WEST, EAST and GUER are fighting for supremacy over Stratis.
The aim in conqu3st is to capture a neutral flag or enemy flags and hold them.
Once captured, flags will give the holding team +1 tickets per flag every 30 seconds.
The team reaching 150 tickets first wins.

version:
1.6

required addons:
none

maps included:
conqu3st - Camp Maxwell (15 player, 4 flags, infantry only)

recommended
server settings:
3rdPersonView=0;
armor=0;
autoSpot=0;
autoGuideAT=1;
autoAim=0;
allowSeagull=0;
cameraShake=1;
clockIndicator=1;
deathMessages=1;
enemyTag=0;
extendetInfoType=0;
friendlyTag=1;
hud=1;
hudGroupInfo=1;
hudPerm=1;
hudWp=1;
hudWpPerm=1;
map=0;
mineTag=1;
netStats=1;
suppressPlayer=1;
tracers=1;
realisticFatigue=0;
ultraAI=0;
unlimitedSaves=0;
vonID=1;
weaponCursor=0;

featured scripts:
Virtual Ammobox System by Tonic
unitmarkers by Celery

tested with:
Arma 3 1.00

date:
15.09.2013

contact:
http://wildw1ng.com

==============================================================================

change log:

* v1.0
- initial release

* v1.1
- added new Map "conqu3st - Agia Marina" (infantry only)
- fixed bug wich prevented players to use quads
- OPFOR Medics are able to provide first aid now
- added different uav briefings for every team
- changed Girna flag position
- added a capture massage

* v1.2
- added new map "conqu3st - Camp Maxwell" (infantry only)
- streamlined code and structure
- added capture chat massage
- reduced fog
- changed random time roll on new round to 4am-8pm
- disabled taw view distance script on infantry maps
- uptaded Virtual Ammobox System script to v1.0
- removed time limit
- reduced flag radius to 20m on infantry maps
- reduced score limit to 150 on infantry maps
- changed mission type to HOLD
- disabled automatic radio messages
- changed outro music

* v1.3
- new head-up display
- new forward spawn system: upon death you can choose where you wish to respawn. main base, squad leader or a flag your team is holding.
- flags can't be captured while the player is inside a vehicle anymore
- Helicopter Transportation Script works now properly after respawn (thanks to bob_gneu)
- added three more flags to conqu3st - Stratis: Transmission Tower, Hill and Kill Farm
- increased scorelimit to 600
- removed vehicle restrictions
- added vehicles all over stratis
- changed respawn timer for base vehicles to 30 and all other vehicles to 60 seconds
- fixed quad respawn timer
- fixed vehicles spawning on their wrecks if destroyed at spawn
- pilots may equip side arms only
- added Respawn Dialog Script by Dr_Eyeball
- updated Virtual Ammobox System script to v1.2
- added a new 15 player infantry only map: "conqu3st - Kill Farm"

* v1.4
- updated to beta
- added beta vehicles
- updated player classes
- updated Virtual Ammobox System script to v1.3
- updated Helicopter Transportation script to 1.4

* v1.5
- changed the respawn menu to the native MenuPosition BIS_function
- removed the Spectator Mode
- fixed vehicle script to ensure Helicopter Transportation script is working after respawn
- temporary disabled Helicopter Transportation script due to errors after patch 0.74
- updated Virtual Ammobox System script to v1.6
- changed the ingame browser filter to Sector Control gameType
- added tracked IFVs
- reduced ambient radio chatter volume and increased the interval

* v1.51
- updated Virtual Ammobox System script to v1.7

* v1.52
- minor changes in respawn scripts
- updated Virtual Ammobox System script to v1.8

* v1.6
- updated Virtual Ammobox System script to v1.9
- fixed respawn script bug
- disabled ammobox simulation
- added tanks, artillery, support vehicles and cas drones to 'conqu3st - Stratis'
1 Comments
Marvin Jan 9, 2014 @ 8:08am 
tanks :)