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- a SOLUTION was provided to me on the modding den by Chaos Robbie, try setting up: db/land_units_to_battle_personalities_junctions_tables and db/battle_personalities_tables
Under land_units~, your created unit/character key goes in LAND UNIT column. IN battle_personalities table, your units key goes in the KEY column, That works if you're copying your animations from a vanilla entry that can cast projectiles!
try to hide minautors in a forest... rhoooooooooo! Not frendly ;)
"Hide" is an attribute, not an ability. You can attach this attribute at a unit with "unit_attribute_to_group_junctions" table.
Just for information, is just copying an ability and changing its ID, is it supposed to work?
I tried something else :I copied Doomblot ability from Doomfire Warlocks.
I just modified :
In unit_abilities
- Key
- Unique ID
In special_abilities
- Key (the same than unit_abilities)
In land_unit_to_unit_abilities to attribute de "new" ability at Doomfire Warlocks.
The ability doesn't work.
Do i miss somthing? Is there an other table to modify?
Thanks per advance
I have create a new unit (no pb until now). I have create a new active ability (no pb unitl now... i thought). And i associate the land_unit with the ability. My problem is the active ability don't want active in game... I have even tried to copy an ability ans just changing the name, but the game says me the same thing : near the ability, there is a little icon that indicates ("Cibler le tireur" in french - "Target shooter" with google translate). I click on the ability's icon and nothing happen's.
I checked the Keys and IDs, but i see anything.
Do you have any idea??
Thanks per advance