Papers, Please

Papers, Please

461 ratings
Ending Guide
By SilentMarine and 1 collaborators
Guide to all 20 endings. Spoiler Warning

FOR APPROVED WORKERS ONLY

Mouseover screenshots for text. The endless unlock code is in the final screen of ending 20.

The squares in the upper right of the saved games menu change to white to show which endings you've reached.

(http://papersplease.wikia.com/wiki/Endings)
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Ending 1 (Debt)
Run into a negative balance at the end of any day

Arstotzka has zero tolerance for delinquency.

Your family will be sent back to their village.

You are under arrest until your debts are repaid.

A replacement inspector will be found easily.

Glory to Arstotzka.
Ending 2 (Family Death)
Let your entire family die to sickness

Your entire family is gone.

The Ministry of Labor focuses on Artotzka's future growth.

Workers are expected to support large healthy families.

Your position will be filled by someone more appropriate.

Glory to Arstotzka.
Ending 3 (Honest)
Day 12: Give the EZIC documents to the M.O.I. inspector

Achievement: Too Honest
You are under arrest for associating with suspicious groups.

The Ministry of Information will perform a full audit of your recent activities.

Glory to Arstotzka.
Ending 4 (Freeload)
  • Day 11: Accept the $1,000 EZIC Bribe OR
  • Day 12: Accept the $2,000 EZIC Bribe
  • Day 14: Deny the EZIC agent

The Ministry of Income has discovered an anomoly in your earnings.

You are under arrest pending a full audit of your recent activities.

Your family will likewise be held for questioning.

The border will remain open under a replacement inspector.

Glory to Arstotzka.
Ending 5 (Civilian Murder)
Kill any civilian with the Sniper Rifle

You are under arrest for the murder of an innocent.

The penalty is death.

Your family will be questioned about their involvement.

The border will remain open under a replacement inspector.

Glory to Arstotzka.
Ending 6 (Civilian Knockout)
Shoot any civilian with the Tranquilizer Rifle

You are under arrest for attacking an innocent.

The penalty is forced labor.

Your family will be questioned about their involvement.

The border will remain open under a replacement inspector.

Glory to Arstotzka.
Ending 7 (Guard Murder)
Kill any guard with the Sniper Rifle

You are under arrest for the murder of an Arstotzkan official.

The penalty is death.

Your family will be questioned about their involvement.

The border will remain open under a replacement inspector.

Glory to Arstotzka.
Ending 8 (Guard Knockout)
Shoot any guard with the Tranquilizer Rifle

Youa re under arrest for attacking an Arstotzkan official.

The penalty is death.

Your family will be questioned about their involvement.

The border will remain open under a replacement inspector.

Glory to Arstotzka.
Ending 9 (Red Murder)
Day 23: Kill the Man in Red with the Sniper Rifle

Achievement: Hired Gun
You are under arrest for the murder of an innocent.

The penalty is death.

Your family will be questioned about their involvement.

The border will remain open under a replacement inspector.

Glory to Arstotzka.

(A note appears from under the cell door.)

INSPECTOR - FAMILY IS SAFE - TARGET ELIMINATED BUT OTHER PROBLEMS ARISE

REPLACEMENT INSPECTOR NOT COOPERATIVE - EZIC ACTIVITIES HINDERED

WE CANNOT PROVIDE FURTHER SUPPORT - EZIC TO HIBERNATE AGAIN

FAMILY WILL BE TAKEN TO OBRISTAN - GOOD LUCK
Ending 10 (Red Knockout)
Day 23: Shoot the Man in Red with the Tranquilizer Rifle

You are under arrest for attacking an innocent.

The penalty is forced labor.

Your family will be questioned about their involvement.

The border will remain open under a replacement inspector.

Glory to Arstotzka.

(A note appears from under the cell door.)

INSPECTOR - FAMILY IS SAFE - TARGET HAS RECOVERED IN HOSPITAL

REPLACEMENT INSPECTOR NOT COOPERATIVE - EZIC ACTIVITIES HINDERED

WE CANNOT PROVIDE FURTHER SUPPORT - EZIC TO HIBERNATE AGAIN

FAMILY WILL BE TAKEN TO OBRISTAN - GOOD LUCK
Ending 11 (Delinquent)
Day 20 and 30: Fail both inspections (Unathorized wall hangings)

You are under arrest for violating direct orders.

The penalty is forced labor.

Your family will be sent back to their village.

The border will remain open under a replacement inspector.

Glory to Arstotzka.
Ending 12 (Theft)
Day 25: Detain Shae Piersovska

Your supervisor has reported you for theft of Arstotzkan property.

The penalty is forced labor.

Your family will be sent back to their village.

The border will remain open under a replacement inspector.

Glory to Arstotzka.
Ending 13 (Failing to Defend)
  • Complete less than 4 EZIC tasks
  • Day 31: Shoot the lower agent, but not the upper agent OR
  • Day 31: Let the agents blow the wall up, but shoot them afterwards

The Grestin Border wall has been destroyed.

You are under arrest for failure to defend the checkpoint.

Your family will be sent back to their village.

The border will reopen under a replacement inspector.

Glory to Arstotzka
Ending 14 (Complete Betrayal)
  • Complete 4 or more EZIC tasks
  • Day 31: Shoot both agents before they can blow up the wall

Hello inspector.

We have audited your recent activities.

Your involvement with a group calling themselves THE ORDER OF THE EZIC STAR has been uncovered.

Several members of this group have been arrested in Arstotzka.

At least one EZIC member has confessed to recieving your help.

This represents treason of the highest order.

Goodbye, inspector.

The execution is scheduled for tonight.

Your family's safety is unknown.

EZIC has been crushed. The balance of justice is restored.

Glory to Arstotzka.

(A note appears from under the cell door.)

INSPECTOR - YOU HAVE BETRAYED US AT THE LAST MOMENT

THIS CHAPTER OF EZIC IS OVER - WE CAN OFFER NO HELP TO YOUR FAMILY
Ending 15 (Unloyal)
  • Complete 4 or more EZIC tasks
  • Day 31: Let the agents blow up the wall, but shoot them afterwards

The border has been pierced.

It is a glorious day for THE ORDER OF THE EZIC STAR but you have betrayed us at the last moment.

EZIC grows strong while the corrupt and greedy weaken.

Your betrayal means you ahve chosen the wrong side.

There is no place for you or your family in this revolution.

Goodbye, inspector.

Glory to the New Arstotzka.
Ending 16 (Escape)
  • Day 29: Accept Jorji Costava's passport
  • Leave behind at least 1 family member (25 credits & 1 Obristan passport per family member)[/list]Note: Exact text will vary depending on how many you leave behind, but they all count as ending 16.

    You gather your son to leave for Obristan. Your wife, niece, uncle, and mother-in-law prepare to return to Nirsk.

    You board the late train to the Northern Territories. It is nearly empty.

    You pay for the hastily forged passports and re-entry tickets. They look terrible.

    You reach the border crossing at dawn. The line is immense.

    Six hours later.

    (Obristan Inspector) Your documents.

    Here.

    (Obristan Inspector) You are entering alone?

    No, my family as well.

    (Obristan Inspector) Hand over all documents now.

    We come to visit relatives.

    (Obristan Inspector) I do not care why you come. Wait here.

    *KERCHUNK* ... *KERCHUNK*

    (Obristan Inspector) Welcome to Obristan. Next!

    The safety of your wife, niece, uncle, and mother-in-law is unknown.
Ending 17 (Neutral Betrayal)
    Complete at least one EZIC task, but less than 4
Hello inspector.

We have audited your recent activities.

Your involvement with a group calling themselves THE ORDER OF THE EZIC STAR has been uncovered.

Several members of the group have been arrested in Arstotzka.

At least one EZIC member has confessed to recieving your help.

This represents treason of the highest order.

Goodbye inspector.

The execution is scheduled for tonight.

Your family's safety is unknown.

EZIC has been crushed. The balance of justice is restored.

Glory to Arstotzka.
Ending 18 (Perfect Escape)
  • Day 29: Accept Jorji Costava's passport
  • All family members must survive
  • Help every family member escape
    (25 credits & 1 Obristan passport per family member, 125 credits & 5 passports total, 150 & 6 passports if adopted niece)
Achievement: Snowier Pasture
You gather your son, wife, niece, uncle, and mother-in-law to leave for Obristan.

You board the late train to the Northern Territories. It is nearly empty.

You pay for the hastily forged passports and re-entry tickets. They look terrible.

You reach the border crossing at dawn. The line is immense.

Six hours later.

(Obristan Inspector)Your documents.

Here.

(Obristan Inspector) You are entering alone?

No, my family as well.

(Obristan Inspector) Hand over all documents now.

We come to visit relatives.

(Obristan Inspector) I do not care why you come. Wait here.

*KACHUNK* *KACHUNK* *KACHUNK* ... *KACHUNK*

(Obristan Inspector) Welcome to Obristan. Next!

Obristan Above All
Ending 19 (True EZIC)
  • Complete every EZIC task (except kill the Man in Red)
  • Day 31: Don't shoot the agents
Achievement: Member of the Order
Inspector! It is a glorious day!

The border has been pierced.

EZIC grows strong while the corrupt and greedy weaken.

We are moving you and your family to a better home.

Your services as an inspector are no longer required. We need agents.

Follow us and together we will complete the revolution!

Glory to the New Arstotzka.
Ending 20 (Loyalist)
  • Complete the game without assisting EZIC
  • Day 31: Shoot both agents before they blow up the wall
Achievement: Glory to Arstotkza
Hello inspector.

We have audited your activities for the past 20 years.

There are some anomalies.

But you have served Arstotzka well.

We will overlook these small transgressions.

You have been cleared of any suspicion.

Glory to Arstotzka.

A new agreement has been reached with Kolechia.

Grestin Border Checkpoint will reopen soon.

Return to your post on January 1st.

ENDLESS UNLOCK CODE 62131
Inspector Death
The game can end abruptly if you die on the job.
You will die if ANY of these occur:
  • Day 15: Fail to disarm the bomb or disarm it incorrectly
  • Day 20: Touch the poison powder
  • Day 21: Let the motorcyclist attack your booth with a grenade
  • Day 31: Let the EZIC agent attack your booth with a grenade

No ending display, no ending number, no achivement. YOU ARE DEAD
EZIC Tasks
Endings 13, 14, 15, 17, 19, and 20 depend on how many EZIC tasks you complete:
  • Ending 13 and 17: Complete at least 1, but less than 4
  • Ending 14, 15 and 19: Complete at least 4
  • Ending 20: Do not complete any tasks

Full list of EZIC tasks
  • Day 11: Allow the EZIC agent
  • Day 14: Allow the EZIC agent
  • Day 17: Allow the EZIC agent
  • Day 20: Poison Khaled Istom
  • Day 27: Allow Kordon Kallo, confiscate his passport, and give it to an EZIC agent
66 Comments
Stabme Jul 11, 2024 @ 7:01pm 
nice guide, but correction for snowier pastures, it's only all alive family members, so if you only have, say, your wife and your uncle left, you only need three Orbistan passports and 75 credits.
The Courier Mar 12, 2023 @ 10:10am 
There were only, like what? 5 endings that you were not sent to jail?
MissME0W Oct 14, 2022 @ 9:45pm 
WHAT IS THE CODE
MLGstrike Feb 21, 2022 @ 3:34pm 
@Isaac which day are you going to have to start confiscating and how?
Ice Nine Jan 6, 2022 @ 8:50pm 
How do you disarm the bomb?
YeetMcSkeet Dec 30, 2021 @ 5:47pm 
Translation for the EZIC not at ending 10. Oppsie, we did a fucky wucky. Sorry, at least your family is safe.
StupendousScorpio66 Oct 20, 2021 @ 4:43pm 
is the endless mode code always the same or is it different for each person?
Timeless Aug 31, 2020 @ 9:53am 
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Charly Aug 13, 2019 @ 7:29am 
Hello, I wrote a guide too and I put a link to yours at the bottom. I noticed a few slides were missing here:
- "The penalty is death." in endings 5, 7, 8, 9
- "Glory to Arstotzka." in endings 6, 9, 10, although displayed in most other endings
- "WE CANNOT PROVIDE FURTHER SUPPORT - EZIC TO HIBERNATE AGAIN" in ending 10, although displayed in ending 9
- "Several members of this group have been arrested in Arstotzka." in endings 14 and 17
- "You gather your son to leave for Obristan. [...]" in ending 16
- "We are moving you and your family to a better home." in ending 19
valk Dec 28, 2018 @ 2:50pm 
Not sure if it's been mentioned yet, but: Just to say about Ending 18 (Perfect Escape) - I just got this ending with the Snowier Pastures achievement, and I didn't have all six family members. Most of them died earlier in my game, so I only had to rescue my wife and niece, but as I managed to take my entire SURVIVING family it still qualified as a perfect escape! If you're struggling to collect all seven passports, slimming down your family to sickness earlier in the game is definitely the route to take.