Natural Selection 2

Natural Selection 2

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Overhaul Lite
   
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Modification: Gameplay Tweak
Compatibility: Must be run on Server
File Size
Posted
9.027 KB
Mar 12, 2019 @ 10:11am
1 Change Note ( view )

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Overhaul Lite

Description
Changes the game to focus on marines getting better weapons that they spend pres on in order to compete with aliens (who have to spend pres on lifeforms to compete). General changes:
* reduced rifle marine effectiveness as no upgrades to damage early on
* buffed shotgun, hmg damage to be comparable to weapons 2 upgrades
* Marines start with more armour
* Reduced the cost of weapons
* Increased the cost of weapon research


Specific changes

*Marine base armour increased from 30 to 50
*Passive armour and weapon upgrades changed to have one level researchable
*Armour and Weapons upgrades now cost 30 tres each, need AA researched

*Heavy machinegun now about 25% more damage than rifle
*Heavy machinegun spread reduced from 4 to 3.2
*Buy cost of HMG reduced to 15 from 20

*Shotgun damage increased to weapons 2 level
*Shotgun cost reduced to 15 from 20

*Flamethrower, heavymachinegun and grenade launcher now separate researches on the advanced armory
5 Comments
IIFriggII Sep 21, 2022 @ 2:25pm 
(personally i would do something to the sentry as well, as currently it simply sucks too much and you can maximum have 2 batteries at endgame; so even if they where very OP like 3 sentries taking down an onos in 5 seconds; it would still not be an issue as "just go around them, or bombard them from out of range or behind etc.
there are so many options for this; but currently sentires are pretty terrible and their supply cost and resource cost is Very high for the minimum they give;
either i would buff them heavily making them a threat for all aliens or cut resources and supply cost to 1/4 to make them a valid addition in all importent rooms though not very effective if you could have 4-8 batteries with 3 sentries=4-8 rooms with sentries, and their cost was 1/4 it would be durable and are easy to kill if unguarded ^^)
IIFriggII Sep 21, 2022 @ 2:24pm 
kinda feel like the poor aliens will be at a major disadvantage here. would need to overhaul some off them for this as well :)
but I really do like the changes.
would like to see sprint increase running speed off marines by as much as one can without it breaking the ability of skulks to chase you down if you sprint away, but high enough to feel good; it feels very stiff as is; ^^
Scatter  [author] Mar 18, 2019 @ 10:21am 
Added an image with a marine tech tree I am going for with this mod. Feel free to comment.
Scatter  [author] Mar 16, 2019 @ 9:21am 
Going to do a bit more work on it and then try to get some testing going for it.
Tishka Dront | top-clan.ru Mar 16, 2019 @ 6:44am 
TNX!
Is this using on any server?