Europa Universalis IV

Europa Universalis IV

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The Funding Mod
   
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File Size
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2.553 MB
Mar 9, 2019 @ 2:10pm
Apr 23, 2023 @ 8:15am
14 Change Notes ( view )

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The Funding Mod

Description
Don't know what to do with all those ducats? Feel like you should be able to spend them on things like research, or more colonists? With this mod you'll be able to do just that.

SHORT DESCRIPTION:
The mod adds many series of decisions in which you spend a gradually increasing amount of ducats for gradually improving modifiers. For example, the research fund will offer -10% technology cost for the first 10 levels, then -15% for the next 10, and so on. In total, there are 60 levels of modifiers+ 10 Extreme, and 10 Ultra levels once you get all of those, or for some less important modifiers 10 levels in total. The mod includes a set of modes- easy, medium or hard. The difference is basically the number of ducats you have to spend. In the easy mode purchases range from 100 ducats to 800 000 ducats, medium- 300 ducats to 1 000 000 ducats, and hard 500 ducats to 1 000 000 ducats (with a sharper progression than in medium). There are many types of modifiers- technology & development cost, settler increase, institution spread, idea cost, and a good couple more. Enjoy!
Popular Discussions View All (1)
6
Apr 21, 2023 @ 12:56pm
Bug Report
Solarwhale
98 Comments
Mpmmuirhead Jan 19 @ 12:07pm 
Yes I am having this problem too. Anbennar makes decision go bye
Gjallarbrú Jan 12 @ 6:08am 
Anbennar makes the decisions dissappear.
Tyrantosaurex Dec 25, 2023 @ 9:55pm 
@Gjallarbrú "with a particular mod" isn't descriptive enough, which mod?
Gjallarbrú Dec 17, 2023 @ 1:34pm 
Anyone has an idea why it stopped working with a particular mod? Was working fine then the other mod was updated now the decisions won't show anymore.
Boris911 Nov 19, 2023 @ 3:29am 
Can you edit the source to say that the mod is for version 1.*.* so that it doesn't have an exclamation point in the launcher with an orange triangle, please? The mod also works on 1.36.1. So it should work in future versions and it won't look bad in the launcher about the message that the mod is incompatible with the current version.
udkudk Oct 10, 2023 @ 9:08am 
@AmyClaraRose
Here:
{LINK REMOVED}
File is available for 1 week.
AmyClaraRose Oct 9, 2023 @ 9:52pm 
@udkudk any chance of uploading it one last time
udkudk Jul 24, 2023 @ 8:39am 
@AmyClaraRose
Here:
Put this in filemail link:
fppycyxnzxxnhzw
File is available for 1 week.
AmyClaraRose Jul 23, 2023 @ 9:46pm 
@udkudk still have a copy of your mod
udkudk Jan 20, 2023 @ 8:09am 
@Solarwhale
https://www.filemail.com/d/jwcjszdsypvzqtg
Here is an link of modification I made to this mod. I would love if you publish it.

I made format more consistent to make it easy to use regex inside vs code and excel (database import) to modify mod.
Using regex and excel, I changed modifiers so that new modifiers include bonuses of old modifiers.
Using regex, I added remove_country_modifier to all decisions (except 1st level) which when decisions are enabled would remove old modifier, while adding new modifier and country_flag normally.
That way, mod works exactly same with same modifier effects, but mod doesn't clutter Modifier UI in-game.
Nothing else is modified. Localizations and prices etc are same.
Link will be auto deleted in a week