Shadowrun Returns

Shadowrun Returns

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Street Samurai Catalog Data
   
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Contains: Data Only
Tags: Seattle
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418.311 KB
Aug 7, 2013 @ 11:41am
Nov 5, 2013 @ 5:01pm
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Street Samurai Catalog Data

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Popular Discussions View All (2)
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Nov 13, 2013 @ 8:50am
SSC Gear Stats Spreadsheet
Tracker
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Nov 5, 2013 @ 5:59pm
Nexus Link - includes uncooked files
Tracker
145 Comments
Tracker  [author] Jun 23, 2018 @ 6:59pm 
That was what it was used for, yes. It was primarily a tutorial for how to add new item mods to SRR. I haven't touched this mod in a long time, so I have no idea if it still works as intended and most people have moved on to the much-improved Dragonfall and Hong Kong.
Majber Jun 23, 2018 @ 3:34am 
Can I use it with vanilla Shadowrun Returns to add new weapons to the game?
Chicago Nov 5, 2015 @ 7:48pm 
Is there any way this can get ported to Dragonfall? I'd love to see all this glorius gear in Berlin. No idea how to even scratch modding in this.
acrater62 Sep 7, 2014 @ 12:36pm 
update: it didn't work... it did not work.
acrater62 Sep 4, 2014 @ 6:54pm 
What if, and i don't know if this will work or not, we make either the berlin or seattle content packs dependent on this content pack, that would make the items usable in every single mod, right?
It Has Begun Jul 10, 2014 @ 11:34am 
Tracker-

Actually, my move-by-wire appears to be *always on* now!

Did you update the pack and make that change?

Also, do you happen to have a spreadsheet for the deltaware in your pack? I only found the link to the 'regular' stuff (full essence cost), so I was hoping you had another one somewhere that showed the other grades of cyberware included in your pack.

By the way- excellent work! I love the cyberware, and the weapon selection is great, too. Now that Dragonfall is out, I suppose you could update some of the gun thumbnails to reflect what they are- specifically, there are a number of sniper rifles which all use a shotgun thumbnail, and Dragonfall added sniper rifles with appropriate thumbnails. I'm sure you're already aware of this, but I just wanted to 'throw it out there.'

Keep up the good work!
It Has Begun Jul 10, 2014 @ 11:21am 
Tracker-

I'm having a problem with move-by-wire III. I created a character in the Training & Arena UGC which uses the SSC (and has a vendor modeled after you!), and I'm importing that char into the Darkness Falls UGC campaign. I had some minor issues at first, and got them sorted out, but now I have an issue which I think might be tied to your UGC: I have no option to activate my move-by-wire system. In the training arena, it worked just fine, but I've imported this character with move-by-wire into two different campaigns (the other was a version of Dragonfall I 'modded' to allow importing characters and items), and in neither case am I able to *activate* move-by-wire III. So it's basically useless in that state.

Have you seen this bug before? Do you know of anything I (or you) can do about it?

Thanks in advance!
ImWarg May 12, 2014 @ 9:06am 
ok. that helps a lot. i think we are all expecting this stuff to pop into vendors, but we need some basic knowledge of how to modify them in. were used to steam content going right in but shadowrun apparently isnt built this way. appreciate your response and the link to the help file. i hadnt been able to find that.
Tracker  [author] May 12, 2014 @ 12:45am 
It is a data package. You make the mission or scene that you are working on dependent on this package and then the SSC items can be added through the editor. It doesn't automatically replace gear in existing packages (like DMS) but it could be added into DMS or Dragonfall through the editor.

The wiki has some useful articles if you want to know how to add items via the editor,l such as http://shadowrun-returns.wikispaces.com/How+to+create+a+Custom+Vendor
ImWarg May 11, 2014 @ 8:36pm 
yeah seriously. why doesnt any of this stuf work or have instructions.