Cities: Skylines

Cities: Skylines

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Larger Fields Pack [Industries]
   
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32.853 MB
6.3.2019 klo 17.53
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Larger Fields Pack [Industries]

1 kokoelmassa, tekijä Maximilian
Maximilian's Farms [Industries DLC]
18 luomusta
Kuvaus
Thanks to MrMiyagi helping me update my fields, I can now introduce these larger fields. There are 3 new sizes, as seen in the preview images:
  • XL - 16x16
  • XXL - 32x16
  • XXXL - 32x32
This pack contains 4 different fields in these sizes: wheat young, wheat ripe, wheat cut, and cotton (smaller versions of the wheat young will be released in its own pack later).

As for stats of these fields, they are basically 2x, 4x, and 8x the stats I put on the large fields. These are not the same as the default stats and I'll try to get a screenshot when I get time. Basically the XL is similar to the vanilla small fields, XXL the medium field, and XXXL the large field. For employees, the XL has 8, XXL 16, and XXXL 32. I know the XL has the same amount as the large field (my stats) but giving them more seems to much (XXXL would have 64 for example). Feel free to change these if you want for your game. I'm not sure how/if these will be affected by Quboid's Rebalance Industries mod - will need to talk to him about that.

Dummy versions (meaning producing nothing and don't need to be placed roadside) will be forthcoming. Hopefully this helps those who want to make bigger farm areas do so easier. I plan to look into making vanilla versions for those of you who don't want these fields.

No mod needed to view from far away.
Thanks MrMiyagi! Find his building versions (for decoration) here.
And of course thank you to DeCzaah for making these fields in the first place. You can find his prop versions here.


Side facts:
  • XL = 16384m² or ~4 acres
  • XXL - 32768m² or ~8 acres
  • XXXL - 65536m² or ~16 acres
Suositut keskustelut Näytä kaikki (2)
4
28.3.2019 klo 21.24
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benzoll
1
3.9.2019 klo 5.17
Winter issue?
SovietSeamstress
37 kommenttia
levyxl 11.6. klo 23.02 
XXL field showing as a residential building instead of being a field that has crops. How do I fix this?
Pixelclone 19.3. klo 14.02 
The textures are broken
Vahlee 13.2. klo 15.02 
Part of these assets are darker than other parts, I don't know if that's a bug or a feature
SoppingWetPooStains 9.1. klo 15.56 
a lot of the textures for the larger fields were broken for me. is anyone else having this issue?
luk as 17.7.2023 klo 6.58 
@TheRealLemon try RICO mod
TheRealLemon 19.6.2023 klo 14.29 
They don't seem to produce the right amount of products if you compare them proportionally to the others. How can I change that?
Tanakemi 23.3.2023 klo 14.42 
Thank you so much :)
t_helgeson06 24.5.2022 klo 9.01 
Any chance you could make larger versions of the corn fields?
Maximilian  [tekijä] 7.10.2021 klo 3.35 
@bram.warrick I'm not 100% what you are asking, but I did make some vanilla fields that don't have the structures - just the field textures. They aren't as large as these, but there is a "dummy" version that won't actually produce anything which you can stick next to the vanilla field with the buildings that will make it appear like one larger farm.
Hope that helps.
bram.warrick 3.10.2021 klo 13.46 
I genuinely like that this adds MUCH more realism to the look and feel of the game. I added in the Rebalanced Industries and the entire farming area feels authentic.

I want to ask a favor. These large fields are exactly that - large fields. No structures, etc. I'm good there. But I can't find any Industry buildings to put down that match the texture and look of the vanilla assets.

I know I can change the vanilla assets' fields, but then the building disappears. I want a building with a simple road in - because that's part of the realism too.

Is there an asset or collection I'm missing?

If not, can this be expanded to include the vanilla crops and we can use the anarchy mod to put a vanilla farm on top?