Stellaris

Stellaris

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Better Terraforming Candidates
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Mar 3, 2019 @ 9:34pm
May 16, 2022 @ 2:39pm
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Better Terraforming Candidates

Description
Note: As of patch 3.5, this mod is now obsolete and likely will not be updated further. However, the Artificial Panspermia tech/decision has been spun off into its own mod.
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Have you ever noticed that Terraforming Candidates are extremely rare in the early game, and extremely common in the mid and late game? That's because of the way anomalies currently work: in the early game there are a lot of anomalies waiting to be discovered, and the TCs get crowded out. By the mid-game, however, most of the one-shot anomalies have been used up, leaving just the repeatable ones which include TCs. The 2.8 update improved this somewhat, but it's still a problem.

This mod aims to fix this imbalance by making TCs a planet modifier like any other -- they're randomly-generated at the beginning of the game on planets that meet the criteria, and are no longer tied to anomalies in any way. I also added Toxic Worlds as potential TCs, so if you're bothered by the fact that Venus is arguably a candidate in real life, you can rest assured that such a thing is possible in Stellaris. (No, Venus won't always be a candidate, but it's a possibility.)

There is also a new tech, Artificial Panspermia, which unlocks a new Decision for certain Barren and Toxic Worlds: you can reassess their habitability, with a small-to-moderate chance of revealing them as Terraforming Candidates. I'm still working on balancing this; please leave feedback!

Should be compatible with virtually everything; the only overwritten vanilla item is the "Ancient Signs of Life" anomaly.

If you enjoy this mod, consider pairing it with Settled Solar Systems, which will allow you to make use of TCs in the early- and mid-game without having to wait for Climate Restoration.
144 Comments
mzilli  [author] Mar 4, 2024 @ 4:02pm 
@Beast-Storm Prior to 3.5, terraforming candidates were only spawned by anomalies (and a few special circumstances); this mod would make them randomly-generated from the beginning. In 3.5, this was changed, so this mod is now redundant.
Beast-Storm Mar 3, 2024 @ 7:59pm 
Just out of curiosity, why was this mod made obsolete by 3.5? is something to do with the coding the devs changed?
mzilli  [author] Jun 19, 2023 @ 7:25pm 
For those interested, the Artificial Panspermia tech/decision has been spun off into its own mod .
tilarium Sep 29, 2022 @ 4:38pm 
Wow... yeah, I'll say they fixed this. 2500 star galaxy, not sure how many planets but 700 of them have a terraforming_candidate modifier on them!
tilarium Sep 27, 2022 @ 1:38am 
Oh neat, hadn't read that they actually made terraforming candidates spawn at game start now. Then again, haven't fired up 3.5 or Toxoids yet as i'm still working a CKIII game I want to finish first. Is there a slider that controls how prevalent they are? If not, perhaps that could be the new version of this mod.
Rezdatt Sep 26, 2022 @ 8:39pm 
@mzilli Oh, I didn't know, thanks for maintaining this mod for the past updates, it was a top notch mod, Hope you have a nice day!
Peter34 Sep 26, 2022 @ 3:39pm 
Thanks for having maintained this mod while it was needed!
mzilli  [author] Sep 26, 2022 @ 6:20am 
@Resdat Pre-3.4, terraforming candidates were only discovered through anomalies (and the occasional prescripted one like Mars) which led to them being discovered an at uneven rate, usually far from your own borders. This mod's main feature was that they would be generated at the start of the game instead so that they'd be more evenly distributed. As of 3.5, this has made it into vanilla, so the core feature of this mod is obsolete.
Rezdatt Sep 26, 2022 @ 2:53am 
Sorry, but what happened to make this mod obsolete? I don't recall hearing the new uopdate made to spawn less Terraforming Candidates
mzilli  [author] Sep 24, 2022 @ 11:21am 
@Deviant Haha, thanks! I might spin this off into a general "more terraforming candidates" mod along with Artificial Panspermia. If so, I'll link it in the description above. In the meantime, yeah, the main feature of this mod is now obsolete so it likely won't be updated further.