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P.s.: I sure can opt for a design that grows vertically to completely ignore the problem with SI, but it'd defeat my purpose of having extra distance before HV fire can reach the central module and possessing the nasty firing angle especially against SV.
This may or may not be your case, but I must add that spawning the large base (~200m) too far away from the player can result in the SI "goofing up," as it completely ignores any terrain actually touching the structure beyond certain range. If your base collapsed on the far side, this might actually be your case.
Although you might already done this, I'd like to suggest you spawn the base in space, creative mode, and see if any part of the base is still missing from what is seen in the preview. This can help rule out the SI issue.