Rise of Industry

Rise of Industry

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Tags: Mod
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6.036 MB
Feb 20, 2019 @ 3:55pm
Mar 9, 2019 @ 2:48pm
11 Change Notes ( view )

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UnleashedLogistics

Description
*** For any questions, please join our discord: https://discord.gg/nNNYsfT ***


Change the way the logistics chain is managed in ROI.

Warning: This is a pre-version, you may find bugs.
Warning: It works with the version A10.1 of the game. I didn't test with earlier versions, and all tests were made with AI turned OFF.

** Manual targeting: You can set a priority on each order.

There are 3 levels of priorities: high, normal and low. You can have many orders with the same priority, in this case they will be treated equally. (1 truck for A, 1 truck for B, 1 truck for C, rinse and repeat)

If they are products left after treating the 'high' priority, they will be used to treat the orders with a 'normal' priority.
If they are products left after treating the 'normal' priority, they will be used to treat the orders with a 'low' priority.

New: You can now set a minimum amount at source.

Example: You manual target to send Apples from your orchar O to building B with max quantity at destination = 20 and min quantity at source = 20. Your order will be executed only when there are more than 20 apples in O, and less than 20 apples in B.

** Logistics Tower: A new building to make all the local dispatching tasks automatically.

Placing a tower allows you to wage automatically all product in the tower's area of effect. The shops are fed automatically as well as the production buildings. The tower is using the production buildings own storage and trucks, it does not need a warehouse. You can keep using a warehouse to store things, but the 'auto-warehouse' function does not exist anymore.
If you have a contract running, the wholesaler will be automatically fed and all standard shop will stop receiving the concerned product.

It's my first 3D building, I made it for fun and the design may (or may not) change to match the design of vanilla buildings. (Durendal5150 is cooking a new tower. It's not ready yet.)

=> If you want to prevent a certain product from a certain source to be wagered from a tower, simply go in the tower's properties and switch them off.
=> Keep in mind: Buildings are never in manual or in auto mode like in the normal game: They are always both.

** Trucks depots, trains, boats, zeppelins : (Terminals)

Routing is totally disabled. The good news is that you are now able to push products into a terminal, and then push products from the terminal, forcing them to change the transportation middle. Towers will automatically take products in the terminals' storage if needed.
The mod will always try to use the full capacity from the vehicles. (Except if the target is a shop or a wholesaler and needs less)

** Known issues

- Dispatching costs are sometimes missing, or not adapted.
- Minimum amount at source can be negative. (it should stop at 0, or go to max.)

** What's next ?

Maybe a new interface allowing to manage complex routes using more than 1 transportation middle. It would allow for example to manage properly a long route to honor a contract.

** Wait you are mixing auto and manual mode ? How does it work ?

The mod is doing the dispatching every game day and for each product in the following order :

- Dispatching products for the manual targeting in priority high.
- Dispatching products for the manual targeting in priority normal.

- Auto-dispatching with the towers.

- Dispatching products for the manual targeting in priority low.

HF


24 Comments
halakv May 20, 2019 @ 1:56am 
It is a perfect skoda no longer works in 10.0.1 ... 75b
halakv Apr 17, 2019 @ 11:36am 
This is how I imagine the shipment, it's great, a simple train ride fully loaded, good inspiration for Rise of industri developers.

If you notice it :-)
Sn!ck[CH] Mar 20, 2019 @ 10:03am 
@yclick: I'll create an account at the weekend, so we can take a look
yclick シ  [author] Mar 17, 2019 @ 4:09pm 
@all please go discord. I cannot debug anything here since we cannot post screenshots and such. It's only text chat, not a voice channel, so don't be afraid ^^
https://discord.gg/nNNYsfT
Sn!ck[CH] Mar 13, 2019 @ 8:54am 
@yclick
Thank you for the answer. I did exactly try the situation
- "Push" from the farm "beef" to truck depot.
- "Push" beef from truck depot to market (V1)
- "Push" beef from fruck depot A to truck depot B. Push from truck depot B "beef" to market. (V2)
V1 and V2 did not work for me.

Unfortunately nothing happened.

Another thing I had: My farm 5 was outside of the tower range. So i just placed a second tower (the water production was now in the range of both towers, farm5 only in the range from the second tower. The farm did not receive any water.

I like your tower because I'm lazy too (so great mod :). Now I have to figure out why my "push" for the truck depot is not working. I'll setup a new game this weekend and just produce one thing to test the truck depot.

What would really help is a guide with more information. If you like I can help you with it and provide some screenshots. If you are interested in just write me a PM (of course, first I need to bring my setup to work)
yclick シ  [author] Mar 13, 2019 @ 4:49am 
@Swaper15 Please join us on Discord and provide screenshots.
https://discord.gg/nNNYsfT
Swaper15 Mar 11, 2019 @ 6:19pm 
Great mod, but I found a little bug,

I can't manually target anything because it says there is no warehouse in range
yclick シ  [author] Mar 10, 2019 @ 4:18am 
Hi @Sn!ck[CH]

You cannot "pull" products with the mod enabled. You have to manually push them. The best way in your described situation (and if i'm getting it right), would be to manual target the depot with your farm, and then manual target a warehouse in city B with your depot.
In the city B then, you have the choice between manually targeting the shop with the warehouse (or any other logistic building like depots), or put a tower and let it dispatch for you.
You can even target directly the shop in city B with your truck depot if it's not too far away.

Keep in mind, you must not use towers, you can manage all the stuff only with manual targeting. Towers are just here for lazy players like me.

Basically I think your problem is you didn't see that you are able to target a truck depot or a train terminal or whatever in the manual targeting panel. (which is impossible in the game alone)
Sn!ck[CH] Mar 10, 2019 @ 1:00am 
I tested the mod. It works perfectly within the range of the tower. Now i created a second tower in another city. Near each tower is a truck depot.
- City A: produces beef
- City B: needs beef

Your description says "Routing is totally disabled". I can now setup a route from truck depot A to truck depot B (or directly to the market) with beef.

My problem: nothing happens. My farm in city A just keeps the beef on stock and stops producing, because there is no free storage. How should it work with the auto route? Thanks in advance for your help

After I created the second tower, other issues occured
- and and wood is not delivered anymore to the market
- my livestock farm doesn't receive water (I have plenty of it)


Troubleshooting
- I deleted the second tower ->nothing happens
- I set manual the destination ->no dispatching

I think there may be some issue in the mod.
Sn!ck[CH] Mar 9, 2019 @ 11:11pm 
Thanks for sharing your mod.
I hate all the manual trade routes, now I will give it another chance with your mod. Thanks :)