Shadowrun Returns

Shadowrun Returns

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[OLD] Street Samurai Catalog
   
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Contains: Story
File Size
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199.981 KB
Aug 2, 2013 @ 3:06pm
1 Change Note ( view )

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[OLD] Street Samurai Catalog

Description
THIS IS OLD AND YOU SHOULD IGNORE IT

-USE THE DATA PACK TO ADD THIS TO YOUR GAME: http://steamcommunity.com/sharedfiles/filedetails/?id=167548026


-This is intended primarily to show others what is possible and for others to pick apart as a tutorial.
-Feel free to use and distribute this in your own User Generated Content (with credit to me, please)
-I do not promise that any of this is well-balanced in comparison to the standard weapons.
-Some of the Catalog's weapons were already in the game. I recreated them in order to give them more fitting attributes, like Full Auto for some SMGs.
-The pre-existing versions of the weapons will still exist and function, I did not replace them, only recreated a new version.

DIRECT DOWNLOADS
Nexus: http://shadowrunreturns.nexusmods.com/mods/18/

FULL CHANGELOG:
https://dl.dropboxusercontent.com/u/45598421/SSC%20Changelog%20v3g.txt

CHANGELOG
Version 3g (8-10-2013)
-Added tiered versions of the player outfits, much like the other pack that I can't currently find on the Workshop to give them credit for the idea. They are stripped of stat bonuses, instead granting 1-3-6-8 armor in the different tiers, with the last tier giving you 1 Damage Resistance, too. I might expand this, a bit, to give you more options.
-Added equipment lists for each tier of outfit.
-Cyberware now works on NPCs correctly. To fix this I had to put all cyberware in the same Sorting Groups in the editor as the vanilla DMS cyberware.
-NPCs will not use custom cyberware activation abilities. To combat that I added NPC-only versions of Boosted Reflexes, Wired Reflexes, and Move-By-Wire that just grant them the bonuses constantly.
-Burst Fire now shoots two bullets that each do +50% damage and Full-Auto now shoots five bullets that each do +100% damage. My workaround that got them to shoot three and ten bullets would sometimes cause the NPC AI to break and just stand around or hang for 3-5 seconds. This will also effect Pin Down and Meatshot. I'll keep looking into solutions.
-The big machine guns now have Strength requirements to use them.

Version 3f (8-8-2013)
-Gambit over at the Nexus created Alpha, Beta, and Delta versions of all of my cyberware. These are versions will lower essence costs but greatly increased prices. Thanks! High-level runners will appreciate it (until GMs make them face guys with Move-By-Wire III)!
-Added AK-97 Assault Rifle
-Added some more equipment lists for merchants and updated the existing lists for added items
-Fixed some typos
-The "♥♥♥♥ Cheney" bug: All burst-fire AoE guns...the Enfield and Mossberg shotguns and the Ares Viper Slivergun may shoot your friendly targets in a 360-degree sweep, sometimes. This is very unfortunate and I will try to come up with a way to fix it soon.

Version 3e (8-7-2013)
-Fixed numerous numerical and textual errors.
-Changed Cyberlegs to grant Dodge instead of Quickness (a more accurate translation of Reaction from PnP)

Version 3a,b,c,d (8-7-2013)
-Continuous bug fixes and tweaks.
-The Street Samurai Catalog will now be posted as a data-only pack. It will no longer include a testing area, but can now be used as a dependency.
-Burst Fire will now properly shoot 3 bullets. It was only shooting 2 before. Note the animation will fire a burst and then a single shot after.
-Full Auto will now properly fire 10 bullets. The animation will fire two long bursts.


CURRENT LIST OF GEAR (v3g):
Stats: https://docs.google.com/spreadsheet/ccc?key=0AgNfAKdubh7ydEdTMkdQcWNQRDVyMEFlMW9Fc3VEcEE&usp=sharing
149 Comments
Jared Dec 19, 2013 @ 1:55pm 
nice
Ghazghkull Mag Uruk Tracka  [author] Sep 15, 2013 @ 8:04am 
Yes. I wanted people to be able to just hit "Play" and go into the testing arena, which requires it to be flagged as a story.
Smellvis Fartini Sep 14, 2013 @ 8:17pm 
Wait, there's a checkbox when creating a new content pack that says "no story data, resource files only". Does the testing arena in your mod conflict with that option?
Smellvis Fartini Sep 14, 2013 @ 8:15pm 
Ah, that's lame. Steam Workshop really needs better ways of sorting categories.
Ghazghkull Mag Uruk Tracka  [author] Sep 14, 2013 @ 9:13am 
I'm sorry, but I do not get to choose which tags show up. The system counts the testing arena as "story" so automatically flags it. I cannot change the tags that it automatically assigns.
Smellvis Fartini Sep 13, 2013 @ 9:48pm 
IF IT'S NOT A STORY OR MISSION, DON'T FLAG IT AS CONTAINING A STORY
Dude8851 Aug 10, 2013 @ 3:11pm 
Hey, I'm new to steam, how do you get the dlc things to work?
Ghazghkull Mag Uruk Tracka  [author] Aug 10, 2013 @ 2:13pm 
New Update to the data-only pack: http://steamcommunity.com/sharedfiles/filedetails/?id=167548026

If you haven't, yet, you should switch to the Data-only package. This package is going to disappear pretty soon.

CHANGELOG
Version 3g (8-10-2013)
-Added tiered versions of the player outfits
-Added equipment lists for each tier of outfit
-Cyberware now works on NPCs correctly
-Added NPC-only versions of Boosted Reflexes, Wired Reflexes, and Move-By-Wire
-Burst Fire now shoots two bullets that each do +50% damage and Full-Auto now shoots five bullets that each do +100% damage.
-The big machine guns now have Strength requirements to use them.

Full Changelog: https://dl.dropboxusercontent.com/u/45598421/SSC%20Changelog%20v3g.txt
Ghazghkull Mag Uruk Tracka  [author] Aug 10, 2013 @ 12:54pm 
Yeah, I was just waiting for the Workshop to stop being weird before uploading
Firesnakearies Aug 10, 2013 @ 4:55am 
Is your new version finished already?