Tabletop Simulator

Tabletop Simulator

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Forsaken Gods
   
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Game Category: Card Games, Strategy Games
Number of Players: 2
File Size
Posted
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298.231 KB
Feb 18, 2019 @ 12:06am
Feb 18, 2019 @ 1:10am
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Forsaken Gods

Description
The world is in utter turmoil - the Old Gods have been vanquished. Without the Old Gods, there are no laws, no balance in the world... no protection from evil.

Now only the Forsaken Gods remain. The Forsaken Gods were exiled to The Void thousands of years ago - they sat in isolation, in pure nothingness, just waiting for a chance to break free.
They're back. They are:

Strife, Lord of War
Infestation, God of Growth
Occult, God of Mysticism
Contagion, God of Decay
Grandeur, God of Glory

You were the first to discover the Forsaken Gods were back. You started building Shrines and recruiting Followers as fast as you could, but you have an opponent.

Will you be able to will these Forsaken Gods to do your bidding and claim the world as your own, or will your foe win the battle for the earthly plane?


https://docs.google.com/document/d/1EAmayyovMX_xccq5H6uf5fYSUfd5K1EdoZDOeePBR9I/edit

Current Rules and Glossary!
12 Comments
Cleril Mar 10, 2019 @ 1:42pm 
Absolutely look forward to such expansions! I'd be careful about making your mod look better. I talked with other board game devs and explained it could be a false advertising issue if you include things in the mod not included in the game itself. At least, that's my perspective. Gamers of tabletop or video games can be fickle.

Also The Forest setup. One of my thematic gameplay modes is one where The Forest will only kill a player randomly. The traveler's deck has no role peek or destination peeks. And I believe there's more guns in the deck or something. Can't remember the exact details but basically it forces a lot more trust issues. And balance for 4-6 players basically just meant thinning the traveler's deck by a third and getting rid of a lot of extra peek cards so free information isn't so available.
forsakenforestgames  [author] Mar 10, 2019 @ 1:32pm 
Cleril - Can I just say how absolutely cool it is that you made those mods. If I had known that people actually wanted it, I would have put more effort in - I'm basically in the dark on how many people actively play online, but that is so cool - yours looks so much better, too!

I've been telling backers of the game that Forsaken Forest is extremely customizable and each game can play out very differently depending on not only your Roles, but your Travelers Deck set-up. This is living proof - it makes me so happy that you made it :)

I think this will become even more cool as I start to add expansions, too.

Thanks for that! I'm truly impressed by the power of the internet.
Cleril Mar 9, 2019 @ 2:23pm 
In fact I've made some mods for Forsaken Forest, with gameplay options if you wanted to check them out. I've made some thematic decks that allow different gameplay experiences and balance changes for lower player counts (which often we have only 4-6 players).

https://steamcommunity.com/sharedfiles/filedetails/?id=1408326672

And a deck creation tool for Forsaken Forest I made https://steamcommunity.com/sharedfiles/filedetails/?id=1611099263 There's more unique decks than the screenshots show, all are in the game mod itself though. I've even thought of new cards to add to the game. I'd be happy to share them.
Cleril Mar 9, 2019 @ 2:19pm 
I have no doubt you can make other awesome games. Forsaken Forest is our groups most popular game by the fact I've gotten 8 of them to play it (online only, I don't play tabletop in real life). No other game has gotten that much enthusiasm and only 1 out of about 12 or so members of the group did not like FF but he doesn't like social deduction anyway.
Cleril Mar 9, 2019 @ 2:19pm 
I believe I saw your post somewhere but I randomly just found this from recent workshop uploads and seeing you instantly made me ready to play it. I'm well aware its very early which is why I was suggesting tossing out the whole kitchen sink. In general it was unclear exactly what was "healed" or "removed" from followers per turn. i.e does masochist stay permanently? Do +1/+1 last forever? And the other big feedback I want to emphasize is that I personally think math is boring and that math is handled by digital CCGs so I'd rather just play those.

Granted, I'm not only a tabletop player, maybe those people like math. I'd rather let the computer handle that for me and have a more strategy minded gameplay. Elder Scrolls Legends has some refreshing card design and the game itself is mostly based on strategy rather than hard numbers (in comparison to Artifact which is just math).
forsakenforestgames  [author] Mar 9, 2019 @ 1:25pm 
Hey Cleril - your criticisms are totally fair. I don't know how clear I was in stating that the game is still very early in dev. I've only done a few playtests and this was more of an exercise to put it out there.

I will be honest in that I didn't really put too much time into the Rules Primer, because it's so early and I don't know what will stick. That's part of the reason I put it out there - to see what people liked and didn't. I would love to hear what else was unclear - did you come here from reddit? That easier to communicate on. I'm going to check out Heavenfall.

I will definitely start fresh on this one, as I've kinda put it on the backburner for a little while, but I do think there is something here. You're right - too much math is really annoying and I'd like to fix that. Also, thematically, it does need improvement.

Also, I couldn't possibly compete with a dig. CCG at this point in time haha - so I don't blame you.
Cleril Mar 5, 2019 @ 5:51am 
Also, I know its old, but Artifact shares a similar setup to Forsaken Gods, and you can look into how bad that game is doing. Granted, digital, but its just a lot of math, and a lot of greedy Valve trying to stay relevant.
Cleril Mar 5, 2019 @ 5:51am 
The theme seems tacked on. The god powers are basic spells in digital TCGs; not godlike. None of the mechanics we encountered in our short time with it felt thematic, just mathy.

Forsaken Forest, while an entirely different game, nails its theme so very well in about every capacity. And it fixes a lot of issues I have with hidden role games. My honest suggestion for Forsaken Gods would be to start over. I'm aware its an older design and it certainly felt like it. Maybe I'm not the target audience but digital TCGs wipe the floor with Forsaken Gods by a lot.I'm reminded of a deck builder called Havenfall, it involved a lot of math on cards too. Cards + math is never good for tabletop in my opinion. Its why digital card games exploded in popularity, I think. They handle the math for you.
Cleril Mar 5, 2019 @ 5:51am 
Tried to play our first game. The rulebook is lacking as its not clear what parts of followers are healed per turn or whether buffs stay forever. i.e does Masochist stay permanently? Do +1/+1 stay forever? And it all felt very unfit for a tabletop setting. I've played every digital TCG more or less, even ones that shut down years ago like Runescape Chronicles. Forsaken Gods feels like a simple version of just about any of them but with the shrines replacing mana or land systems. A neat idea but its the only thing that stood out and was mechanically flat. Put whatever shrine wherever you wanted to cast spells/followers. No thought required.

We didn't finish the game after being unable to determine what the rules were for stat buffs and I'm never a fan of bookkeeping when I've experienced digital TCGs. Overall I have little interest in approaching it again as I'd rather just play Elder Scrolls Legends.
forsakenforestgames  [author] Feb 20, 2019 @ 5:43pm 
Cleril - thank you so much, and it's honestly my pleasure. I really hope to get some feedback from TTS and make the game really great :)