Kenshi
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Players Slavery +Slaves Counterattack
   
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Feb 17, 2019 @ 8:07am
Feb 26, 2019 @ 2:31am
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Players Slavery +Slaves Counterattack

In 3 collections by Stilldoll
Kenshi My All MOD
100 items
Kenshi My Main MODs
33 items
日本語MOD
39 items
Description
This MOD changes Players Slavery setting.
Slaves will be rebellious.

The success rate of slave obedience decreases.
Slaves sometimes do not listen to orders.
Slaves ignore most solicitations.
If you fail to solicit, you will not be able to recruit for a while.
If submission, order or solicitation fails, the slave will escape and attack.
At the base of the player, an attack event will occur with a low probability when you disobey orders.
If you submit a submission order to a slave, submission order will be unusable for 20 minutes.
(It is 20 minutes by Kenshi time)

* Place "Players Slavery + Slaves Counterattack" under "Players Slavery".
Players Slavery
Players Slavery + Slaves Counterattack
Please use in the order.



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このMODはPlayers Slaveryの設定を変更します。
奴隷を反抗的にするMODです。

服従の成功率を下げました。
低確率で命令に背く様にしました。
勧誘の成功率を大幅に下げました。
勧誘に失敗した場合はしばらくの間、勧誘出来なくなります。
服従、命令、勧誘に失敗すると奴隷は逃げ出したり攻撃して来たりします。
プレイヤーの拠点内で命令に背いた時に低確率で襲撃イベントが発生します。
奴隷に対して服従を実行するとその成否にかかわらず
20分の間服従させる行為が出来なくなります。
(Kenshi時間の20分です)

※Players Slavery +Slaves CounterattackはPlayers Slaveryの下に置いてください。
Players Slavery
Players Slavery +Slaves Counterattack
の順番で使用してください。


Players Slavery JPを使用している場合は

Players Slavery
Players Slavery JP
Players Slavery +Slaves Counterattack
もしくは

Players Slavery
Players Slavery +Slaves Counterattack
Players Slavery JP
の順番で使用してください。

Popular Discussions View All (1)
0
Mar 18, 2021 @ 9:26am
Anti-Slaver Base Raid too strong?
Nizate
21 Comments
Tollerent Zsu Dec 24, 2023 @ 12:27pm 
This caused the Leaders of Random Squads to be Aimless, thus the squad just stood there. And no new squads where generated. After removing this mod, Random Squads worked again.
꧋ꦙSigismundꦙ꧋ Feb 11, 2023 @ 6:41am 
Making slaves workers is useless . Building a base to accommodate slaves just reset the idiots to identify that as another town requiring to be moved outside for no reason again... What is the damn point if you can't host slaves inside your OWN base??
OcN.Helbrecht Jul 29, 2022 @ 1:32am 
Does this affect npc slaves, like a slavemonger enslaves someone, are they more likely to fight back?
子歌令 Jun 15, 2020 @ 5:34pm 
Can I enslave my teammates?
Stilldoll  [author] Sep 14, 2019 @ 5:30pm 
If your slaves belong to a faction that does not display Relations like Drifters, you may not be able to attack them.
However, if you leave the player base or NPC town, you may be able to attack.
Wormwood, Duke of Burgundy Sep 14, 2019 @ 12:11am 
There is a bug, when the slaves escape, sometimes I cant hit them.:lunar2019scowlingpig:
WaKKO151 May 20, 2019 @ 9:28pm 
Make slave run instead of attack?
Stilldoll  [author] Mar 20, 2019 @ 3:10am 
I use translation.
I think that is difficult.
I made a mod to try it out, but that was impossible.
Oddly, making an NPC a slave to a player makes the dialogue not work.
I think it looks like a bug, but once Kenshi's official fixes it, I'll update the mod.
The Horned Rat Mar 18, 2019 @ 4:58pm 
Is there anyway to make the slaves have a chance of trying to run away if the player character has a "view radius"? So if my slave were to be within (X) distance of "View radius", then the slave won't attempt to run away, versus the opposite, the slave attempts to run when not in (X) distance of Player character "View Radius"?

Or is there away to use the, "Outpost alert system" whenever a "slave escape check" has been accepted? Making the player view the fleeing slave?
tebow baggins Mar 1, 2019 @ 12:20pm 
OOOHHHH nice that is really cool, i noticed something was not random, sometimes they were easy to tame.