Kenshi
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Trade Routes Intensified
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0.472 MB
Feb 16, 2019 @ 7:35pm
Mar 18, 2019 @ 3:56am
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Trade Routes Intensified

Description
This subtly skews the economies of the different factions to open up the 'Trader' style of gameplay. It now becomes much more worth your while organizing trade routes between factions and regions, importing exporting goods. A faction will generally want what they can't produce in their own biomes, and sell cheaply things that they can.

This mod works by adding a few more 0.5x to 2.0x standard price modifiers on goods in different areas (adding to what was already there in vanilla). The modifier is first applied to the base price of the commodity before the 'town' price for the good is randomly calculated on the result (vanilla: +/- x50% - x150%), meaning there is still fluctuation between towns keeping each new game (or each import) fresh.


Compatability:
This should be fully compatible with most shopkeeper and economic rebalance mods (like Neko's) as this does not touch base prices, only the 'Trade Culture' special modifiers for certain goods. Any mod that just changes what shopkeepers have, or the base cost of items, will still work with this.

See "Discussions" for a guide, full list of changes, requesting compatibility patches, and reporting bugs/giving feedback.


To-Do:
Maybe set up repositories/warehouses in certain, heavily distanced cities, to make it possible to bulk buy an entire Garru's worth of goods if you're willing to haul them, such as a rum distillery in Bark, or a luxury hive artisan in Dreg.


中文: 这个mod微调了不同阵营的经济,使“行商”在游戏中更为可行。现在经营各个派系和地区之间的贸易路线回报更加丰厚。一个阵营通常会想要他们在自己的生态中不能生产的东西,并廉价出售他们可以生产的东西。

这个mod的工作原理是在不同区域的商品上增加一些0.5x到2.0x的标准价格调整(添加到原版游戏中已经存在的东西上)。这个调整首先应用于商品的基本价格,然后根据结果随机计算商品的“城镇”价格(和原版相比:+/- x50% - x150%),这意味着城镇之间仍然有波动,以保持每个新游戏(或每次导入存档)的新鲜体验。

兼容性:

这应该和大多数零售商和经济再平衡mod(如Neko's)完全兼容,因为它不触及基本价格,只增加了特定商品的特殊“贸易文化”调整。任何修改店主物品种类或者物品基本价格的mod都可以使用。

下方的 “Discussions” 提供了一个导览和完整的修改历史,同时也可以在这里请求兼容包,以及提出bug和意见建议。

未来工作:

可能会在一些距离较远的城市增加一些资源点/仓库,这样如果玩家愿意运输的话,可以一次买整个加鲁兽背包的货物,比如在巴克城设朗姆酒庄,或者在渣滓设蜂巢奢侈工匠.
Popular Discussions View All (4)
25
May 31 @ 10:13pm
Feedback, Bugs, Suggestions
jbra1
9
May 31 @ 7:21pm
Guide
jbra1
5
Sep 12, 2020 @ 10:58pm
Full list of changes:
jbra1
< >
89 Comments
wolf-jesus Oct 10 @ 1:06am 
hi @jbra1, thank you for this mod, I enjoy the expanded trade aspect very much. Lately I tried to buy fish from the Hives and sell them to the Shek. But the resell value for any food is so low (about 50% of buy price) it's not profitable at all (buy price 300+ vs. resell price 200+). Did I miss something or it is intended?
jbra1  [author] Jul 5 @ 7:28pm 
@Pursu and @Hungry Lion. Wanted to implement something like that, but it's impossible. Faction relations can be boosted or dropped through dialogue events, but the game doesn't have a trigger for 'sold or bought' things, let alone volumes, so the only way to implement it is to have a small rep boost occur when the player selects the "Let's trade" dialogue option, but even not trying to cheese it, and playing full RP, a lot of the times you don't actually do any trading after checking out the inventory. So it'd be broken/too easy to accumulate rep for no reason.
Pursu Jul 5 @ 7:16am 
@Hungry Lion is onto something
danielchupig Mar 9 @ 5:04pm 
Do we need to import the game for it to work?
Hungry Lion Feb 24 @ 7:42am 
Trading with a faction should increase reputation, you bring stuff they need or buy stuff they produce and should have increasing relations with them. I mean I go to a supermarket all the time for groceries and everyone there knows me by now, just the other day I forgot my debit card and they let me keep my purchases and pay them another day.
VARG Jan 28 @ 12:46pm 
I cant afford that...
ShinUon Jan 16 @ 9:41am 
Is there a mod that can accompany this by making certain types of region specific trade goods in other cities? For example, I can't seem to find Hemp anywhere except the regions that produce it.

It'd make crafting medical items like Standard First Aid Kits and Splinting Kits more viable for your squad regardless of where your crafting station is based.
zizluo Dec 20, 2020 @ 6:43am 
(Continued from previous comment)

兼容性:

这应该和大多数零售商和经济再平衡mod(如Neko's)完全兼容,因为它不触及基本价格,只增加了特定商品的特殊“贸易文化”调整。任何修改店主物品种类或者物品基本价格的mod都可以使用。

下方的 “Discussions” 提供了一个导览和完整的修改历史,同时也可以在这里请求兼容包,以及提出bug和意见建议。

未来工作:

可能会在一些距离较远的城市增加一些资源点/仓库,这样如果玩家愿意运输的话,可以一次买整个加鲁兽背包的货物,比如在巴克城设朗姆酒庄,或者在渣滓设蜂巢奢侈工匠
zizluo Dec 20, 2020 @ 6:43am 
@jbra1 Here is a slightly touched up Chinese translation, based on the previous one in the comments. It's not word for word but I think this would be easier to understand:

这个mod微调了不同阵营的经济,使“行商”在游戏中更为可行。现在经营各个派系和地区之间的贸易路线回报更加丰厚。一个阵营通常会想要他们在自己的生态中不能生产的东西,并廉价出售他们可以生产的东西。

这个mod的工作原理是在不同区域的商品上增加一些0.5x到2.0x的标准价格调整(添加到原版游戏中已经存在的东西上)。这个调整首先应用于商品的基本价格,然后根据结果随机计算商品的“城镇”价格(和原版相比:+/- x50% - x150%),这意味着城镇之间仍然有波动,以保持每个新游戏(或每次导入存档)的新鲜体验。
jbra1  [author] Nov 7, 2020 @ 3:17am 
@懒惰de灲尨 谢谢你的翻译哥么~ 是你自己做还是用电脑自动翻译的?我的中文就是还行,我不会看出来区别,但是如果是你自己做的,我就把你的字放在Mod Description里,让中国朋友都更顺利得下载。