Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Some weapon stats don't make a lot of sense to me. For example the AKS-74U having similar damage and AP to the AK-74. But doesn't the latter have a higher muzzle velocity due to its barrel length?
The VSS Vintorez having the same max range as the Vikhr, while the former is displayed with a scope and the latter is designed to more of a CQB weapon (as far as I know).
GetInspectString exception on VFWPBench_Rifle224514:
System.InvalidCastException: Specified cast is not valid.
[Ref AB00965A]
at RimWorld.CompReportWorkSpeed.CompInspectStringExtra () [0x000d4] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.ThingWithComps.InspectStringPartsFromComps () [0x00020] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.ThingWithComps.GetInspectString () [0x00013] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.InspectPaneFiller.DrawInspectStringFor (Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
This is my mod list: https://rentry.co/ddu7aony I had to cut part of the stack trace because of the character limit.