Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Some weapon stats don't make a lot of sense to me. For example the AKS-74U having similar damage and AP to the AK-74. But doesn't the latter have a higher muzzle velocity due to its barrel length?
The VSS Vintorez having the same max range as the Vikhr, while the former is displayed with a scope and the latter is designed to more of a CQB weapon (as far as I know).
GetInspectString exception on VFWPBench_Rifle224514:
System.InvalidCastException: Specified cast is not valid.
[Ref AB00965A]
at RimWorld.CompReportWorkSpeed.CompInspectStringExtra () [0x000d4] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.ThingWithComps.InspectStringPartsFromComps () [0x00020] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.ThingWithComps.GetInspectString () [0x00013] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.InspectPaneFiller.DrawInspectStringFor (Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
This is my mod list: https://rentry.co/ddu7aony I had to cut part of the stack trace because of the character limit.