Tabletop Simulator

Tabletop Simulator

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Tutorial: Animated Figurine
   
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Feb 8, 2019 @ 4:41pm
Feb 19, 2019 @ 12:15pm
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Tutorial: Animated Figurine

Description
Tutorial for creating an animated figurine using custom AssetBundles in Unity. This doesn't require you to do any modeling or animation of your own!

In the tutorial I use models from Mixamo and Adobe Fuse CC. You can also import models from the free version of Fuse on Steam or from MakeHuman (also free).

---Update 19 February 2019---
I started the whole tutorial over from scratch and made a video. The video goes step-by-step. Watch with subtitles

If you are familiar with Unity and TTS modding the quick steps are:
1. Install Unity 5.6.5 with the TTS Modding Project
2. Grab models and animations from Mixamo
3. Import models and animations to Unity
4. Check models materials for transparency and specular maps
5. Set models to Humanoid Rig
6. Set animations to Humanoid Rig with avatar copied from the source model’s avatar
7. Create an Animator Controller
8. Populate Controller with animations. Bake Y Position into chosen animations.
9. Add a character and assign the Animator Controller
10. Scale character if necessary
11. Add Effects script to character
12. Fill out the script fields matching names to Animator Controller states
13. Match Duration to animation length
14. Add an attachment point for a weapon
15. Import a weapon model
16. Make the weapon a child of the character
17. Give weapon a skinned mesh renderer tied to weapon attachment point. Remove the other Mesh renderer
18. Position, rotate, and scale the attachment point to manipulate the weapon
19. Create a Prefab and Assetbundle then import to Tabletop Simulator

---Old tutorial---
https://www.dropbox.com/s/9mvw7v6xs51muws/TUTORIAL.pdf?dl=0

32 Comments
MilkIsRacist Jul 16, 2021 @ 5:23pm 
extremely thankful for providing this tutorial, i have created a lot of 3d characters for eldritch horror with this, i did have to figure out some shortcomings that i have with Unity, like the "Remove root motion" to prevent the figure from moving
Will Of The Meeple Dec 13, 2020 @ 2:16pm 
it's ok i figured it out, you can rename the animations, and by default it was not using the materials...
Will Of The Meeple Dec 13, 2020 @ 5:42am 
I seem to be having issues. When i download it from Mixamo there is no option for unity, so i just select binary (the only other option is ascii or collada). When i go to add the animation in unity the "select animation clip" box only shows "mixamo.com" 6 times (i downloaded and imported 6 different animations). So when i go to add the animator later, the name doesnt match up with the animations element name. Hope this makes sense. Anyhoo, when i import it into TTS the figure is there (but no skin) and the animations don't work.

I should add im working off the old tutorial pdf as the screenshots really help.
Baryonyx Aug 25, 2020 @ 3:42pm 
Try to put the collider onto the empty object. Other than that, you could try to look at the FBX and base models in a 3D editor and make sure they are centered there.
ttv/ElTuku473 en vivo Aug 25, 2020 @ 3:31pm 
Hey Baryonyx, thats what I did, unless im missing something else https://i.imgur.com/srSCJkN.png , the TTS one is clearly out of place https://i.imgur.com/4TlYakk.png , even tho as far as i can tell none of its individual pieces even go remotely close to that spot.
Baryonyx Aug 25, 2020 @ 9:55am 
Tukki, I suggest you create an empty game object, place it where you want the pivot point to be, then put the figure and base as children of this game object.
ttv/ElTuku473 en vivo Aug 25, 2020 @ 9:24am 
Need some help with this, followed the steps however the pivot point on tabletop simulator seems to be different than the one in unity, the unity one is perfectly centered, but the one on TTS isnt, causing the figurine to rotate weirdly and be impossible to place in some spots: https://i.imgur.com/9rBe2Jh.png
gordo Apr 22, 2020 @ 1:17am 
May be a bit late, but my weapons only showed when I added an Skinned Mesh Renderer. The other options turned invisible or with a weird weight making my characters fall. (Btw, I'm a noob on this, so if it doesn't help I'll probably be unable to offer further ideas :\)
Baryonyx May 16, 2019 @ 1:30pm 
I have experimented some more and it somehow seems to only happen with some models, not all of them. Really strange.
Gondor72 May 16, 2019 @ 1:28pm 
Any luck figuring out the weapon problem? I can get them to work from the asset store, but importing my own weapon/shields seems to work in the preview but does not show up in TTS.